All this year, the world's largest publisher Electronic Arts has been messaging that it has changed -- but the proof is in the words of its developers, and the quality of its upcoming games. While the jury is still out on that, as most of them aren't due until later this year, Gamasutra do have the words of the creative teams.
Here, Gamasutra present a discussion with DICE's Owen O'Brien, senior producer on Mirror's Edge, an unusual title for the Swedish-headquartered company best known for its long-running Battlefield team-based combat series.
In this in-depth Gamasutra interview, he discusses everything from its creative inspiration, to designing a HUD-free game, to how the team's use of Scrum methodologies has allowed for unexpected gameplay iterations.