From Kotaku: Imagine this: You designed missions and gameplay for Halo 3 alongside lead designer Jamie Griesemer at Bungie. After wrapping up one of the hugest hardcore smash successes of all time, what's your next move? Hang around to help continue the Halo franchise? Parlay your way into a choice role at another industry-leading developer, get on board the next big blockbuster?
If you were former Bungie designer François Boucher-Genesse, you'd have picked none of the above. Boucher-Genesse decided to leave top-shelf game design behind for the world of learning, academia and social change.
At the 2008 Games For Change conference in New York, where he'd come to learn more about the field of social and educational games, I asked him, flat out, if he was nuts. But Boucher-Genesse told me that Halo 3's massive success prompted more soul-searching than ego boosting, and he explained to me the reasons behind his decision and what he hopes to accomplish next.