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Videogamer: Rare explains Banjo's blocky look - The designers made a conscious effort to retain an angular look

Videogamer writes: "In a post over on the Xbox.com forums, Rare community manager George Kelion (under his XBL gamertag Monkeythumbz) has offered an insight into the "blocky" visual style seen in the developer's upcoming Xbox 360 video game Banjo-Kazooie: Nuts & Bolts.

"Banjo's new look is meant to be self-referential," explained Kelion. "Videogames have developed their own visual language - from the pixels of 8-bit gaming, through the parallax backgrounds of 16-bit to the blocky, low-poly designs of 32 and 64 bit gaming. We reckon it's fun (and a little bit cool) to purposefully incorporate and celebrate these themes as an artistic endeavour."

Kelion also shared the thoughts of Steve Mayles, Banjo team's lead creative artist and brother of Gregg Mayles."
Cyrus365 - contributor
Published: 197 days 2 hours ago | News | Xbox 360
 
 
 

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