410°

Xbox 360 "Jasper" 65nm GPU in Production

Chip process evolution is a usual thing in a console's lifecycle, but rarely has it been as important as in the case of the Xbox 360.

Known for its relatively hardware fragility, the original design of the Xbox 360 would frequently fall to the "Red Ring of Death" failure, which Microsoft terms as the three flashing red lights. While improvements in cooling and a CPU die shrink to 65nm in the Falcon revision have surely improved the situation, the problematic GPU still sits with its 90nm process.
Alternative Sources:
loftygaming - contributor
Published: 552 days 8 hours ago | Article | Xbox 360
 
 
 

Multi
Valve has teams 'working on other stuff'
Multi | News
Videogamer writes: "Left 4 Dead 2 has gone gold and will be in stores and available via Steam from November 20, but beyond supporting that tit...

Multi
Gaming Bits: Borderlands Review
Multi | Review
Gaming Bits writes: "Borderlands successfully merges the addictive elements of skill-building in role-playing games and action in first-person...

Multi
GayGamer Review: Dragon Age: Origins
Multi | Review
GayGamer writes: "BioWare is a developer with an extensive history in roleplaying games. One of their earliest titles, Baldur's Gate, is often...

Multi
Loot Ninja Review: Band Hero
Multi | Review
Loot Ninja writes: "The latest in Activision's "Hero" series is a stark contrast to games past. Band Hero sheds the rock for radio-f...
About N4G
N4G is a social game news site that covers the game industry 24 hours a day, 7 days a week.
More Info... | Submit News