Since it's difficult to compare the specs of the PS3 and Xbox 360 directly, multiplatform games like GTA IV are commonly used to gauge the relative strengths of the two systems. The Exploding Barrel has spent a week with both versions of Rockstar's amazing new sandbox title, and has noticed a handful of graphical differences that may be of interest to discerning shoppers who want to know which version to buy… or fanboys who simply crave fodder for bashing rival hardware.
The article focuses on differences between how the Xbox 360 and PS3 handle aliasing, effects, textures, load times, and saturation.