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Q&A: Krome's Davis On The Pinata Franchise, Australia Dev Scene

On the other side of the world from the US, Australia's favorable exchange rate and strong development heritage has made it an attractive proposition for publishers.

As a result, Krome Studios have worked on a diverse range of IP including Spyro the Dragon (for Sierra) and the recently released Viva Piñata: Party Animals for Microsoft.

Krome Studios lead designer Cameron Davis talks to Gamasutra about working with Rare and Microsoft's IP, and the positive aspects of choosing to develop in Australia.
TnS - supercontributor
Published: 476 days 23 hours ago | Interview | Xbox 360 | Industry News
 
 
 

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