OXM Online writes:
"Back in the really old days, games ran to a pretty tight schedule in terms of their development cycle. If you're an informed gamer, you probably know about Atari's ET the Extra Terrestrial from 1982, which took just six weeks to go from Howard Scott Warshaw's cubicle to retailers so it could meet Christmas deadlines. Needless to say, it wasn't great – in fact, it's regarded as one of the worst games of all time, and set the ball rolling for an industry wide crash in the US in 1983."