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90°
Gaming
Uwe Boll on the Far Cry and Postal movies
18 days 18 hours ago | Gaming | Interview |
brumgrunt
Legendary director Uwe Boll talks about how the Postal guys were the first to tie into the synergy between game and movie, and what he's been up to...
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20°
Gaming
Why Halo's Multiplayer Almost Didn't Make It -...
52 days 7 hours ago | Gaming | Interview |
SUP3R
Gamasutra recently caught up with multiplayer designer Hardy LeBel, half of the two-man team that brought the mode back from the brink. After Halo ...
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80°
Industry News
Peter Moore Interview: Part Three
75 days 15 hours ago | Industry News | Interview |
shadowghost752
From The Guardian: Yesterday, we followed Moore from Dreamcast to Xbox 360. Today, there's more from the Microsoft years, including a damning indic...
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40°
Industry News
Max Payne Director John Moore Just A Tad Pissed...
87 days 6 hours ago | Industry News | Interview |
s827
The director of the new Max Payne film adaptation, John Moore, takes issue with the MPAA film ratings board in this interview on Das Gamer. Moore p...
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20°
E3 2008
The Games On Smash Crew talk to the hiphopgamer
143 days 8 hours ago | E3 2008 | Interview |
blade206
The Games On Smash Crew talk to the hiphopgamer and ask him how he got into E3 and his E3 predictions.
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10°
Multi
EA's Steve Schnur Explains The Hype Behind The ...
145 days 17 hours ago | Multi | Interview |
griff
EA seems to want to make it clear that the announcement of Madden 09's official soundtrack is an event, and music boss Steve Schnur told Kotaku abo...
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190°
Industry News
The secret of Bill Gates' success (Video Interv...
164 days 15 hours ago | Industry News | Interview |
SUP3R
As Bill Gates prepares to end his full-time work at Microsoft, he tells the BBC in an interview that it wasn't just what Microsoft did, but what hi...
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10°
Gaming
BioWare Talks About Writing Their RPG Classics
182 days 6 hours ago | Gaming | Interview |
BIoodmask
If you love role-playing games, you love BioWare, a company set up in 1995 by industry legends (and medical doctors), Greg Zeschuk and Ray Muzyka. ...
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10°
Industry News
Changing the face of animation
182 days 14 hours ago | Industry News | Interview |
omodis420
As technology has allowed videogames to become more and more realistic, animation techniques have also evolved to bring characters to life. Intervi...
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10°
Industry News
AusGamers Interviews 2K Games' Matthew Seymour
185 days 12 hours ago | Industry News | Interview |
billythepunk
AusGamers has an indepth interview with 2K Games executive producer, Matthew Seymour, outlining all things Don King Presents: Prizefighter. In...
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40°
Industry News
Valve Interview Part 2: Left 4 Dead Demo Potent...
192 days 3 hours ago | Industry News | Interview |
wow4u
"Okay, it's complete, let's ship it." For example, Half-Life 2 was pretty much done in April of 2004, and we spent the rest of that...
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50°
Gaming
Interview: Metanet - Independent Minds
203 days 21 hours ago | Gaming | Interview |
Z3rg
Originally begun as a release from a computing course at the University of Toronto, Metanet Software, the operating name of Raigan Burns and Mare S...
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10°
Gaming
Congressman Talks Video Game Ratings, Video Gam...
205 days 8 hours ago | Gaming | Interview |
harry190
An exclusive GamePolitics interview with Rep. Lee Terry (R) demonstrates that the Nebraska Congressman, co-sponsor of a new video game ratings enfo...
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10°
Industry News
Gamasutra Interview: Jordan Weisman
206 days 7 hours ago | Industry News | Interview |
BIoodmask
Weisman's legendary resume spans FASA (Battletech), 42 Entertainment and now Smith & Tinker (game rights to Crimson Skies and Shadowrun) - Gama...
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80°
Multi
Joystiq interview: EA talks The Sims, from mile...
228 days 13 hours ago | Multi | Interview |
TnS
With 100 million units sold to its name, The Sims is certainly the most prolific PC game in history, if not the most popular. The milestone says a ...
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60°
GDC 2008
Interview: BioWare's Design Docs
256 days 10 hours ago | GDC 2008 | Interview |
BIoodmask
BioWare's founders open up about their games, the company's beginnings and recent sale, and even look ahead ... a little. Read on for Scott Steinbe...
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5°
Dev News
Designing Filmic Games: Paul O'Connor And The B...
262 days 12 hours ago | Dev News | Interview |
TnS
A great number of studios develop games based on movie licenses. For the most part, the constraints on these projects make them difficult propositi...
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170°
Multi
Blizzard Explains Why StarCraft Ghost Wasn't On...
292 days 10 hours ago | Multi | Interview |
TnS
Did you hear about that list of canceled games Pearce, Blizzard president Mike Morhaime, and company lead designer Rob Pardo presented at DICE? A l...
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120°
Multi
TGR: Major Nelson Interview
308 days 6 hours ago | Multi | Interview |
cain141
TheGameReviews.com had the chance to talk with Major Nelson about various topics ranging from Xbox Live Pricing to the future of Xbox Live.
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60°
Industry News
Bonus Round: Part 4 - Game Journalism 101
309 days 6 hours ago | Industry News | Interview |
smart_head
The games industry specialists' panel fills us in on some of the back room dealings in the world of video game journalism.
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160°
Industry News
Microsoft 2008 CES Financial Analysts Call Tran...
323 days 15 hours ago | Industry News | Interview |
The Round Peg
This comprehensive, in-depth Q&A session of Microsoft's Xbox business between company executives and financial analysts may answer many questio...
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70°
Industry News
Focus on Korea: Microsoft's Lim Talks Setting u...
323 days 18 hours ago | Industry News | Interview |
The Round Peg
January 11, 2008 - Gamasutra speaks to Dae Hwan Lim, marketing coordinator in the Entertainment & Device Division at Microsoft Korea about the ...
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120°
Industry News
First Details Revealed on SEGA's Incredible Hul...
331 days 8 hours ago | Industry News | Interview |
Nostradavis
Via Ripten: "We had the chance to sit down for a lengthy chat with Edge of Reality Creative Director, Mark Nau, and discuss his career, t...
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20°
Multi
Q&A: Microsoft's Pete Isensee on XNA and Xb...
375 days 23 hours ago | Multi | Interview |
Catastrophe
GameSpot AU talks XNA development, Xbox Live, and compression with Microsoft's director of XNA development connection Pete Isensee.
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20°
Multi
Q&A: Microsoft on Xbox Live turning five
378 days 3 hours ago | Multi | Interview |
TnS
XBL Arcade product manager Jeremy Wacksman reflects on a half-decade of Live-enabled consoles and what's in store for the future. When Xbox Li...
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190°
Industry News
Q&A: Microsoft on Xbox Originals
383 days 8 hours ago | Industry News | Interview |
dk_2kx
Xbox Live group marketing manager Aaron Greenberg fills in the blanks on the plan to make last-gen's best and brightest downloadable on Xbox 360.
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110°
Multi
Life at Microsoft from 2000-2005: Xbox and 360
391 days 9 hours ago | Multi | Interview |
jcgamer
Vgchartz interviews Siren, a QA tester for Microsoft, who worked at Microsoft from April 2000 through December 2004. This interview reveals answers...
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80°
Multi
Bizarre Creations on the PGR series
396 days 14 hours ago | Multi | Interview |
TnS
With Bizarre Creations now an Activision owned company, Microsoft's Project Gotham Racing series needs to find a new developer. Pro-G caught up wit...
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50°
Gaming
Halo Novel Author Joseph Staten Interview
397 days 5 hours ago | Gaming | Interview |
TheCapto
Sure, Halo is best known as a series of videogames (and maybe, in the future, a movie...maybe) but the Halo novels are sitting on a shelf at your l...
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120°
Industry News
A Rare Opportunity: On Piñatas, Microsoft ...
416 days 10 hours ago | Industry News | Interview |
Bloodmask
Once a pillar of Nintendo's empire, Rare changed hands in 2002, joining Microsoft Game Studios' stable of developers. Its ethos has not changed, ho...
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