20°

The Legacy of Rolling

Whether it's by drawing rapid little circles on the edge of the touch screen, or by pushing the A, or even the R, button, rolling is always in Zelda games these days. The author, Dathen, remembers the first time he played Ocarina of Time, way back when. As he was first exploring the game's controls, he came across the blue 'action icon', which we're supposed to pay extra attention to remember, to note what it says. Well he noted that it said 'attack', yet all Link ever did was roll forward. 'How is that an attack?' He wondered, but the answer never came, as his desire for the answer eventually faded. In Twilight Princess the beloved 'attack' was finally changed to the word 'roll'; quite clearly more fitting. The question that still remains though is to the necessity of Link rolling around. Has the roll ever served as more than a button filler? Has it limited the potential of the A button?
AbsoluteZelda - contributor
Published: 63 days 5 hours ago | Article | Wii
 
 

Showing: 1 - 2 of 2 Comments
Shut this user up Let user speak
kesvalk - 62 days 23 hours ago
1 -
Link! roll and you will face the greatest in koridai (don't even know if i spelled right), or else, you die.
Shut this user up Let user speak
sidar - 62 days 21 hours ago
1.1 -
Was there really a need to bring back the CDI into this...=(
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