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CEDEC 09: Final Fantasy Crystal Chronicles' DS, Wii Code Balancing Act

Final Fantasy publisher Square Enix recentlyh took an interesting approach to cross-platform development -- using DS source code to spawn the Wii version of Final Fantasy Crystal Chronicles: Echoes of Time.

At the CESA Developers Conference (CEDEC) in Yokohama, Japan, Square Enix game director Mitsuru Kamiyama and Nintendo technology support sub-manager Masaru Mitsuyoshi talked about the challenges in developing a DS-based game for the Wii.

"Echoes of Time was originally intended only for the DS, but our president at that time insisted that all titles be multiplatform," said Kamiyama. "So we decided on a Wii version, but with the condition that it be created based on the source code of the DS version."
Nineball2112 - contributor
Published: 125 days 17 hours ago | News | Wii | Nintendo DS
 
 

Showing: 1 - 1 of 1 Comments
Shut this user up Let user speak
SpoonyRedMage - 125 days 17 hours ago
1 -
I want to see the Pollux engine used again for downloadable titles but not for full retail Wii games.

Either that or only use it for a multiplayer component on Wii games, with the rest of the game being tailor made for the Wii.
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