TGH writes:
""Roogoo"'s gameplay is simple and easy to get into; using the B and Z buttons on the Wii remote and nunchuck respectively, players must rotate the game board so the falling pieces go through the correctly shaped, corresponding hole. Once enough pieces have made it to one level they fall through towards the next until the level has been traversed completely. It seems simple right? Try saying that after bats try to make the cycle go backwards, or doors block your path. You must drill through each and every obstacle, which is done by waving the Wii-mote from side to side, in order to move on to the next challenge.
While the game portrays a very cartoonish and childlike qualities, the difficulty quickly become very apparent through perception. The distance between the holes and the shapes themselves are sometimes hard to discern. On top of that, the game uses multiple shapes in the same row to distract or confuse you, causing the "Lose Meter" on the side to rise with each misstep. All the while you need to catch the falling shapes with your net (also used to catch bats and butterflies) when you mess ..."