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No More Heroes 2 to feature improvements in the open world, AI, physics engine

The first No More Heroes game, while universally praised for the most part, suffered from a few noticeable criticisms. Fortunately, No More Heroes 2: Desperate Struggle Executive Producer Suda 51 is well aware of the issues that users faced.
Valay - contributor
Published: 178 days 4 hours ago | News | Wii
 
 

Showing: 1 - 9 of 9 Comments
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sidar - 178 days 12 hours ago
1 -
I want him to put motion plus in there just as an extra, not a must.

I hope this time around it will have double the success as the first one...Also feel bad for him that no one was there to get his game and autograph...bastards >=(
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knox - 178 days 12 hours ago
1.1 -
i think motionplus could help it a lot....i mean it would only make things more accurate right?
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sidar - 178 days 4 hours ago
1.2 -
Yes but its not like Suda implemented the Wii-motes controls scheme like an idiot like many other developers. NMH:1 did a good job, no waggle to attack.
(perhaps to load up, but thats different)

So that was fine, so i think motion plus could add up as an extra, of course if he keeps the original scheme.

But yeah if he can find a way to make this work, go for it.
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scissor_runner - 177 days 22 hours ago
1.3 -
If any game needs a demo version it is Suda 51's games. Also Suda should really play the old shinobi games or some thing that has a simple play style yet deep timing effects... I like his style but he is not getting the respect he should because the game play is not as addictive as the story. Also I think he needs to grow or expand his style a little more. Things work better if they support your style and thing that does not reinforce the style should not be show, example the city GTA feel.

Game play wise it was super simple to the point it was repetitive. A good brawler takes the simple elements to paint a great brawl of a picture. What was missing was more fighting elements and more things that needed practice. Most people that love brawlers and even VS fighters love strategy and the mix of action.
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qface64 - 178 days 11 hours ago
2 -
just reading the tittle alone all it already sounds fabulous =]
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kesvalk - 178 days 1 hour ago
3 -
the open world was really lacking in the first game...

i hope the bosses have the same feel of the first, it's not just some more powerful enemy, it's another character that add to the story, it's fabulous...
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Redempteur - 178 days 1 hour ago
4 - did i read it correctly ?
more bosses ?
improved AI ?
Ranking battles not always just one-on-one fighting ? ( can't wait for this one )

Girl with blond hair in trailer is a fan of Travis, becomes an assassin to she can meet him
Can do more in Travis’ room ( finally !! i always felt travis room as a hub start was wasted potential )

Still will be as awesomely dumb as the first one (sold )
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PS360WII - 178 days ago
5 -
I hope they give it an awesome soundtrack like the last one too :)

Sometimes I'd just chill out in Travis room and listen to the tune
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Mikhal5569 - 177 days 17 hours ago
6 - I liked the first game a lot but,
I can't believe that know one is complaining about the slowdown during the combat in the first game. All these new additions sound great and all, but that's what I really want to see fixed.
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