WorthPlaying: "When EA's first Wii-centric music title came out, Boogie failed to make much of a splash with the critics, but the general audience liked it well enough. Boogie was a dance karaoke game full of style but lacking any significant substance, and it gave way to a design that was maybe a bit too in tune with its intended casual gaming audience. Dancing around your living room with a mic in hand might be fun, but without any significant challenge or spot-on movement recognition for the dancing portion of the game, the whole package fell a little short of my expectations.
Sadly, it appears that the sequel, Boogie: Superstar, still suffers from the same voice and movement recognition issues that I had with the original, and while some changes have been made, the majority of them feel pretty superficial in the long run. Combine that with a somewhat-tired formula that apes the American Idol experience and a frustrating unlocking sequence to give you access to all of the songs, and the entire game feels like it's pretty much on par with the original, and not in a good way."