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Lessons From the Fall of Luc Bernard

Luc Bernard is bound to be remembered. After Destructiod published a highly critical review of Eternity's Child, his first major title, upstart indie developer Bernard engaged in a vicious flame war with Destructoid members in the comments section of the review and eventually admitted that he was intoxicated. A few days later, he wrote an entry for his personal blog announcing his exit from game design and his intention to publish no further projects after the WiiWare release of E.C.

With his career aborted, Bernard's legacy seems clear. He will be an inside joke and a "remember when?" for hip, self-referential gamers, and Eternity's Child will be fetish object aficionados of campy, botched games.

But are clique-ish comedy and so-bad-its-good nostalgia the only gifts that Bernard's career have given the gaming community? No, it holds some valuable cautionary lessons as well, particularly for those who advocate for electronic gaming as an art form.
Nugan - contributor
Published: 469 days 2 hours ago | Article | Wii | Mobile | PC
 
 

Showing: 1 - 1 of 1 Comments
Shut this user up Let user speak
sidar - 469 days 12 hours ago
1 -
Instead of trying to listen to what people have to say and understand what part " sucked " bad...he just fled...
He is a pvssy for giving up....he shouldnt have.

He should have made a second game where things are done right.
the inside "joke" is only being more true because he fled the world he was in. He could have done much more.
You learn from your mistake...and try again. But being a big baby and run away?
Pathetic >=(.....
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