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Sakurai talks about streamlining Brawl's development

As the old saying goes, less is better. The next Official Nintendo Magazine release (out this Friday) has an interview with Super Smash Bros. Brawl developer Masahiro Sakurai, who offered some details on how he went about designing the game. Sakurai noted that he had to cut out several concepts from the development.

For one, SSBB's current roster is just a fraction of the original character list Sakurai had in mind. Due to time constraints however, the SSBB team had to trim the fat on the game design:
Rowland - contributor
Published: 529 days 16 hours ago | News | Wii | Dev News
 
 

Showing: 1 - 2 of 2 Comments
Shut this user up Let user speak
Nitrowolf2 - 529 days 15 hours ago
1 -
i wished this game had more charcters :(

i wonder wich were cut?
i mean i can see why they took out allot of character considering that some of them did the same thing just a bit stronger or faster.
Shut this user up Let user speak
Jink - 528 days 20 hours ago
2 - !!!
Megaman had to be in Brawl, also ViewtifulJoe, and BionicCommando, Midna as playable, WOW!, imagine how Kratos would do in SmashBrothers!!
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