IGN writes: " Wonderworld Amusement Park is Majesco's answer to Carnival Games. The game sets players loose in the titular theme park to play mini-games and take a few rides for a spin. Unfortunately, the shallow gameplay and generic cartoon visuals mean only the youngest gamers will find the tiniest sliver of enjoyment. Mini-game collections like these are clogging the Wii's arteries.
Players begin by customizing their character. There is a decent amount of choices for body types and clothing to start with, but it's all very "safe." You won't be able to create anyone too outlandish. More costumes can be unlocked in the park -- but that means you have to play the game. And nobody wants that.
Once your avatar is set you can start playing some mini-games. These are your usual carnival fair: shooting gallery, whack-a-mole, and crane games. Most of them are easy to understand and control, but they're also pretty frivolous. Realistic physics have not been implemented, so bottles knocked over in a shooting gallery don't look convincing. When you're tossing balls at coconuts in Coconut Topple, the speed with which you swing the remote doesn't affect your throw. Then there are the rides. The boring, boring rides, which are merely more depthless mini-games."