There has been no shortage of hype surrounding the release of High Voltage's new Tempest-style shooter Gyrostarr. The only problem with having that kind of hype is that the game ultimately has to attempt to live up to it. After complaints of Star Soldier R, the first shooter on WiiWare being too short and slightly unfulfilling, many shooter fans have placed a lot of hope in Gyrostarr. The game does offer up some gorgeous visuals, a techno-style soundtrack, and some intense shooting action, but is it enough to satisfy shooter fans who've been longing for a more compelling shooter experience to come to WiiWare?
In Gyrostarr, you take control of a space fighter and fly at breakneck speeds down narrow tracks that are overflowing with enemy ships trying to stop you. Along the way, you'll have to pick up energy pods in order to power up the warp gate that's waiting for you at the end of the track. If you don't manage to get enough energy to power up the gate, then you will be treated to a nice visual display of your ship crashing head first into a closed warp gate at mach speed. Ouch....