Luc Bernard's Eternity's Child has been on the WiiWare radar for some time now thanks to its gorgeous visuals and unique setting, so many people were surprised when the talented Anglo-French developer was interviewed recently and publicly stated that he was disappointed with his work.
We got in touch with this enigmatic young gent and asked him about his titles, his views on other WiiWare games and the perils of independent publishing.
WiiWare World: You've recently said you're displeased with Eternity's Child, but do you think it's because you're something of a perfectionist?
Luc Bernard: Well, I wanted Eternity's Child to be 20 hours long and to be gigantic and epic but well because of dev time and budget we could not achieve that goal, that's why the animations were not hand drawn and used 'rag doll' animation instead. I just wanted it to be better, that's all. As a 500-point game I think it's the best game you can get on the service.....