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How WiiWare Changed Square Enix

Square Enix didn't get to be Japan's powerhouse RPG developer by taking many risks. After the massive success of the big-budget cinematic RPG Final Fantasy VII, says producer Toshiro Tsuchida, the production model for Square Enix games has remained mostly unchanged: Big budgets, huge teams, 2-4 year development cycles, and an emphasis on visual arts.

But Final Fantasy Crystal Chronicles: My Life As A King has flipped all of that on its head. In a Game Developers Conference session on Thursday, Tsuchida and programmer Fumiaki Shiraishi talked about the lessons they learned creating the small game for WiiWare, Nintendo's upcoming downloadable game service.
Alternative Sources:
The Round Peg - contributor
Published: 674 days 12 hours ago | News | GDC 2008 | Wii | Dev News
 
 

Showing: 1 - 2 of 2 Comments
Shut this user up Let user speak
M_Prime - 674 days 10 hours ago
1 -
sounds like they like it :-)

they could be good.. maybe we will be seeing more stuff like this pop up all over the place.. maybe they will make a LIVE or PSN game. who knows....
Shut this user up Let user speak
wiizy - 674 days 3 hours ago
2 - lol
its very easy to realize that developers are alot more excited over wiiware then the other services which gives the wii another advantage.
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