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How Okami Wii Came to Be (How Capcom Decided It Was a Good Idea)

Capcom's Vice-President of Strategic Planning & Business Development Christian Svensson explains why and how Capcom decided to bring back Okami on the Wii. In Capcom's official blog, Svensson starts off by praising Okami and admits that the game did not sell well. After seeing constant repeated requests from fans, he believes Okami really deserved a second chance.

Svensson discusses why Okami failed to sell well on the PS2, how he picked and persuaded Ready at Dawn to develop Okami for Wii, how the project was green-lighted by Japan, and the current status of the development.
Alternative Sources:
Capcom on Making Wii Okami - uk.wii.ign.com | By: danarc
The Round Peg - contributor
Published: 727 days 9 hours ago | Article | Wii
 
 
 

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