20°

Super Smash Bros. Brawl - Link's Special Moves

The design for Link is taken from The Legend of Zelda: Twilight Princess, so his special moves have also been designed a bit differently.

Side Special Move: Gale Boomerang
Standard Special Move: Hero's Bow
Down Special Move: Bomb
Up Special Move: Spin Attack
Grab: Clawshot

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smashbros.com
50°

5 Best Fighting Game Stage Themes

Fighting games and music have a long and storied history together. Here are five of the best fighting game stage themes throughout video game history.

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game-grooves.com
Tetsujin674d ago

Tekken Tag Tournament 1 Arcade OST - Nina Williams
Street Fighter 2 - Ken stage, Ryu Stage, Vega (Claw), and Guile
Street Fighter Alpha 3 - Karin theme
Tekken 3 Arcade OST - Hidden Characters Theme
Super Street Fighter 2 - Fei Long CPS1 version (found on Hyper SF2 A.E.)
Tekken 2 Arcade OST - Kazuya and Devil theme
Marvel vs Capcom 1 - Strider Theme, Ryu, and Roll

Tedakin674d ago

There should have been at least one Mick Gordon Killer Instinct theme on here.

Rebel_Scum674d ago

Should be some tunes from the first Mortal Kombat in any list tbh.

I really like the use of Mozart’s Dies Irae in Wolfgang Krausers stage in Fatal Fury 2.

azizlksa673d ago

Volcanic rim for Street Fighter 4 is probably my favorite stage theme

130°

5 Obscenely Overpowered Video Game Characters

Developers should always strive to make their products as balanced and fair as possible. Sometimes, video games feature a incredibly overpowered characters that just break the game.

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gamezo.co.uk
JSusie5800d ago

Orlandu/TG Cid in Final Fantasy Tactics
Bo Jackson in Tecmo Super Bowl.

The end.

859d ago
BrainSyphoned859d ago

Having to do a thing three times would make my list as #1

Jeriphro859d ago

What do you mean? Like doing the same task three times in a row?

BrainSyphoned859d ago (Edited 859d ago )

Ya, find three items, kill three mini bosses, go to three dungeons. Things of three is a tired video game sweet spot number.

858d ago
0hMyGandhi859d ago

For me, it's collect-a-thons. They weren't fun in Donkey Kong or Banjo and Kazooie and they still aren't fun now. Why create these wonderfully oversized, detailed worlds if you are going to just supplement gameplay with ambiguous item fetch-quests.

There are exceptions, of course, But by and large, it just shows laziness on the part of the developer.
Good article, by the way!

Jeriphro859d ago

Yeah. It is funny some of the design decisions made by developers. Another one that irks me is unskippable cutscenes, especially after you die after the cutscene and are forced to rewatch the unskippable cutscene AGAIN. I mean, who thinks that a great idea?! haha

jambola859d ago

how about not allowing cutscene skipping
that's flat out inexcusable in any game in the last 10 years

SDuck858d ago

this comments are demanding a "The 4 Horsemen of The Apocalypse of Game Design Flaws" sequel