10°

A Case For Virtual Game Development - Need For Speed: Shift

Gamasutra: I had wanted to become a contractor for my chosen profession -- video game programming -- for quite some time, but the vast majority of developers in the UK were hostile to the idea. So when I heard about Slightly Mad Studios, I couldn't believe my luck.

Not only is contracting encouraged, but working remotely is the norm. So how can a developer with staff spread over the globe possibly hope to produce a successful AAA project?

Slightly Mad's recent critically acclaimed release, Need for Speed: Shift, is proof positive that not only is a virtual development company possible, but that it can thrive. This article explains how.
Nineball2112 - contributor
Published: 36 days 5 hours ago | Article | PlayStation 3 | Xbox 360 | Sony PSP | Mobile | PC
 
 
 

Wii
Everyeye.it Review: Harvest Moon: Tree of Tranq...
Wii | Review
Everyeye.it: As part of the celebration of ten years in Europe, the Harvest Moon series, simulation of farm life, arrives in Europe also the first ...

Wii
Joystiq: Wii Holiday Gift Guide
Wii | Article
Joystiq writes: "Though it's best known for its casual and family-friendly games, the Wii has a few offerings for folks of all ages. We've pla...

Wii
Everyeye.it Review: Mario & Sonic at the Ol...
Wii | Review
Everyeye.it: At the end of 2007 we will have to assess the intrinsic quality of Mario & Sonic at the Olympic Games. Comparing our vote (five po...

Wii
Tales of Mediocrity
Wii | Article
After keeping up with little bits of news on it for months while waiting for the game's release, and then waiting even longer due to other games cl...
About N4G
N4G is a social game news site that covers the game industry 24 hours a day, 7 days a week.
More Info... | Submit News