Huge Tatsunoko vs Capcom interview from Siliconera
How is the online play system shaping up?
Ryota Niitsuma, Producer: We wanted to make this game so you can play it over a network and have leaderboards. The main thing is the Wii itself isn't suited to that. It isn't optimized for playing online. We're working right now to polish it so there aren't any problems with lag when playing online.
That's interesting. I hear Eighting already developed an online mode for an upcoming Naruto game. Is Tatsunoko vs. Capcom using the same code?
We did take elements that they [Eighting] developed from the Naruto game, but we almost had to start from scratch with this because there hasn't really been such a hardcore fighting game on the Wii. We could use some elements from the Naruto fighting game, but we had to go a step further and almost rebuild the system to handle this type of game.
Will the online mode support Wii Speak?
I can't say for sure at the end how it's going to turn out, but right now it does not support Wii Speak. We're still in the development process so in the end it could.