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A Conduit to better control - G&M examines The Conduit's controls

Globe and Mail's Chad Sapieha writes:

"...I couldn't shake the feeling that the reason all of these customization options existed in the first place is because the Wii's remote and nunchuk interface is less than ideal for this sort of game. Here is the evidence:

Normally, a significant leap forward in precision and control would necessitate more intelligent enemies, otherwise your ability to nimbly dance about the environment and target baddies with pinpoint accuracy would make a game too easy. But in The Conduit our enemies are noticeably denser than those in most other shooters. They prance about in the open, often fail to take opportune shots, have a tendency to simply charge the player, and seem to think they are well covered when in fact their heads--and, indeed, sometimes their entire bodies--are in plain sight.

And yet the game is still challenging.

That means players need their foes to be stupid to compensate for their inability--however well masked--to dexterously move about and quickly target enemies. If they were as intelligent as or had marksmenship equivalent to, say, Gears of War's Locust forces, we'd still be twisting our wrists to get into position as alien drones peppered us to death with explosive bugs..."
Feemee - contributor
Published: 131 days 4 hours ago | Review | Wii
 
 
 

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