220°

Why does The Conduit lack art style? HVS answers

Many gamers and critics alike have been on High Voltage's case for The Conduit's lack of art, saying it looks generic, bland, and uncreative. HVS's chief creative officer Eric Nofsinger has an answer to why The Conduit lacks the visual flair some say it needs.

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nintendodpad.com
Product5412d ago

Honestly I don't see how more art style could hurt anything personally.

SinnedNogara5412d ago

How come this never hurt Call of Duty or Killzone?? Weird right??

phosphor1125412d ago

Are you serious? The Helghan are the most bad ass enemies I've ever seen. Not to mention the mad crazy architecture.

TheBand1t5412d ago

Killzone had art style. Helghan is a inhospitable, industrial, grimy desert of a planet, and I think Guerilla did an excellent job conveying that.

Bnet3435412d ago

I'm sick and tired of hearing about this game.

ChickeyCantor5412d ago

" I'm sick and tired of hearing about this game. "
Was that before you clicked on the articles about The conduit or after?
If you are sick of it, why bother click on the article?

LOGIC, DO YOU COMPUTE It?

Bnet3435412d ago

Look at the past Conduit articles. I haven't commented on any of them. So after I finally got fed up seeing this trash game being talked about for the 100th time, I decided to come in and share my opinion on it. It's not like I'm trolling a Nintendo message board saying how trash of a game it is.

gaffyh5412d ago

Ok, this is is just stupid. The Conduit was meant to be THE game that was next-gen quality on the Wii, but it barely looks better than Metroid. In fact Resident Evil 4 Wii looks much much better, and that is a port from last-gen.

Very very disappointed, graphically the Conduit is nowhere near next-gen, and gameplay is ridiculously repetitive.

Syronicus5412d ago

Killzone as already mentioned had it's art style and it worked well for the game. COD4 however is a game that is supposed to resemble real life places and situations and so the art style is in the realism. The locations the game takes place in are the art style. A game that reflects the battle field you would see in todays wars.

Now with the conduit, it is far more fictional and could use a different direction in terms of art style, much more like Killzone. If perhaps they would have been more fluid and more even across the board, the critics might not have been so hard on the lack of art. It just seems that they did not know where to go with the art direction and though it might be the best looking FPS on the Wii, it is one of the most boring to look at in terms of art direction.

ChickeyCantor5412d ago

" It just seems that they did not know where to go with the art direction"

This game was build during a period when the Engine was still in progress. So perhaps they had to keep in mind how far they could go with the design of their art. But their 2 new games already look much better than this game. So all they have to do now is wait for all the criticism and work that out in their sequel.

N4g_null5412d ago

LOL you guys are hilarious. This is a FPS and actually every thing else is fluff. Welcome to real FPS where you don't have time to look at texture sizes and play with fake physics. This is gun in your face fun. In away conduit gets back to why we all like FPS. We get to shoot each other LOL.

The art in UT3 was actually better than killzone 2 and the industrial things was very static which made it generic.

I think HVS made a good call on this one. It is very easy to get crazy looking architecture with even the Wii's specs. We have been doing it every since quake 3 really.

HVS also did the right thing because the alien looking stuff in metroid was a turn off to many, it was too alien. Another thing is people are buying this game because of what it does not because of what it looks like... get that through your head.

Also the art team at HVS are pretty good too. They are very level headed and I'm curious to see what they do next.

Sorry for all the people who think this is trash! Maybe FPS just are not your thing. Their is a whole world of serious FPS that play with no textures turned on *gasp* can you believe that! From what I've seen Wii player are pretty damn competitive.

N4g_null5412d ago

Ha you too a look at the concept art also. I truly think that this art was locked in because of the release date because if you look at every thing else they are making it is just getting better and better. The art is pretty impressive coming from HVS and they are not really bluffing about the ice berg either.... they have not optimized this engine yet even though it still runs great. Their are plenty of things they can do so that they have more effects to use and even crazier level design with even more movable things.

ChickeyCantor5412d ago

" Look at the past Conduit articles. I haven't commented on any of them"

Who said anything about commenting them, you basically CLICKED on the article to read it, did you not?
If you were getting tired of them you could have just...i dont know...ignored them?

ChickeyCantor5411d ago

" This is gun in your face fun. In away conduit gets back to why we all like FPS. We get to shoot each other LOL.
"
Yeah thats why this game reminds me of perfect dark.
The action is just much faster than most FPS games out now.

+ Show (12) more repliesLast reply 5411d ago
dustgavin5412d ago

Sounds more like the wii couldn't handle it.

ChickeyCantor5412d ago

Artstyle?
Thats like saying Donkey Kong country can't actually run on the SNES due the artstyle...

Metroid prime looks great, even though lots of objects have a really low poly count. Its the artstyle making it look great.

swiftshot935412d ago

but Metroid Prime is gorgeous. Theres a lot of geometry going on everywhere and the art style leaks of quality. Its what helps the game be immersive. Simply jaw dropping at times. Especially at the end of three. That was a holy crap moment.

SinnedNogara5412d ago

MadWorld had a black and white art style...............and was on the Wii..........and got positive reviews. That isn't art style??

xlx-russ_925412d ago

because the game is super generic.

condorstrike5412d ago

sounds like they didn't want to go back halfway throught development and start new, that's was just the response anyone would give, because he knows that it's the hard-core crowd who's buying the game, not little johny's mom nor his grandpa.

besides they were tweaking the aging quantum engine as they created the game, so re-writes were not an option.

me myself i'm not complaining cause i love the gameplay.

KidMakeshift5412d ago

I really don't understand where the "first Wii game that looks next-gen" came from.

The game has always looked "meh." The gameplay is standard FPS, and the environments are akin to a PS1 game in design.

If people want a great looking game with visual flair for the Wii then play freakin MadWorld

Rute5412d ago (Edited 5412d ago )

The Conduit is far from being the best looking game on the Wii. Sure the engine is good, but some of the creatures are like generic plastic figures, and as you said, the real letdown are the amateurish and archaic looking environments.

The Conduit really reminds me of this game: http://www.youtube.com/watc...

ChickeyCantor5412d ago

While i think the levels are bit simple formed, i think the video is a bit over the top? The action of this game looks good though.
Same thing with RedSteel, the game was just pure WTF, but at times the gun action was actually fun.

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90°

Splatoon 2 Shows Off What Wii Shooters Should Have Been

There’s a consensus about Splatoon 1 that cannot be disputed: motion controls are the way to play. The Wii U Gamepad had its many problems on the system as a whole, but along with the way in which the touch screen was implemented in the first game like I mentioned in my last piece, using the Gamepad’s gyroscope was deemed a superior way to play compared to traditional joystick control.

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jlovesgames.com
40°

Great Games Of Last Generation: The Conduit

Rustyshell.com: The Conduit strived to be the quality FPS experience Wii owners were missing out on, with quality graphics and a robust online multiplayer component.

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rustyshell.com
20°

The Bin: The Conduit

Hardcore Gamer: The Conduit was an interesting first-person shooter that sneaked its way onto the Wii amid a deluge of shovelware and "family" games.

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hardcoregamer.com