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Sadness Mostly "Science-Fiction", Says Ex-Nibris Staffer

In an interview with N-Europe, an ex-Nibris staff member reveals how Nibris had only created one 3D object for the game in the space of a year, and how the project was mostly imaginary, or rather science-fiction.
Tellyn - contributor
Published: 201 days ago | Interview | Wii
 
 
 

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