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GDC 09: World of Goo Cost, Sales Breakdowns

IGN writes: "Ever wonder what the profit margin is for a successful independent game? At the Game Developers Conference 2009, 2D Boy's Rob Carmel, who co-created the hit World of Goo, shed some light on the upstart's game development costs and profits.

According to Carmel, the tiny two-man company spent $96,000 during a span of two years as it created World of Goo. It also made investments of $4,000 on hardware, $1,000 on software, $5,000 on QA testing, $5,000 for localization and $5,000 on legal fees."
Cyrus365 - contributor
Published: 249 days 17 hours ago | News | GDC 2009 | Wii | PC
 
 
 

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