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Practical Game Playtesting: A Wii-Based Case Study

Sidhe's Griffiths discusses in depth how the GripShift developer playtested, and then took that feedback to improve, their Wii version of the recent Speed Racer game, from Wiimote tweaks to difficulty changes.
BIoodmask - contributor
Published: 310 days 17 hours ago | Article | Wii
 
 
 
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Gaming
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