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Games On Review - Star Wars: The Clone Wars – Lightsaber Duels

Games.On.Net: "The instant the Wii Remote was first revealed the video game industry looked at LucasArts in unison, and shouted "Star Wars lightsaber game!" LucasArts, too busy destroying the narrative of the original trilogy of films with The Force Unleashed, shrugged off these suggestions, and deemed it an impossible task due to what they felt was a lack of necessary feedback required when using a 1:1 control interface. Krome Studios, the team in charge of developing the Wii version of The Force Unleashed, obviously felt otherwise, proposing that lightsaber combat could be handled by using gestures. Somewhere along the line, LucasArts decided to take Krome's duel mode from The Force Unleashed and pop it into a game of its own to tie in with the new Clone Wars series. Then the new Wii Motion Plus add-on was announced, making it all irrelevant, so just like the associated series, Star Wars: The Clone Wars – Lightsaber Duels feels totally unnecessary.

Lightsaber Duels ties in directly to the recently released Star Wars: The Clone Wars film, which served as a launching point for the new animated series. Set between Episodes II and III, events and subplots of the film are mishmashed into the game, with a few sequences directly from the movie thrown in to provide context. Basically, all you need to know is that both the Republic and the Separatists are trying to negotiate an alliance with the Hutts on Tattooine, but the kidnapping of Jabba's son throws a spanner into the works. Anakin Skywalker and his padawan Ahsoka Tano are sent to save the day. Older Star Wars fans dissatisfied with the story need to keep in mind that the Clone Wars series is meant for younger fans, hence its Saturday morning air time."
Shmammy - contributor
Published: 354 days 7 hours ago | Review | Wii
 
 
 

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