It's no surprise that some companies have a particular mindset to be lazy or use their "B teams" to create certain Wii projects. The end result of doing so simply means that a poor product will enter the marketplace, in which, depending on the accessibility of the title, could end up as a relatively successful game. Reggie Fils-Aime is well-aware of the quality of some third-party projects and third-parties in general on the Wii though...