Eurogamer: "Roguelikes are not games for children. The randomly-generated dungeon-crawler, first conceived when videogames were written in DOS, displayed in ASCII and measured in bytes, is one of gaming's most cranky and unforgiving propositions. Chances are you'll start off all bright-eyed and confident, sword in hand and satchel stuffed with potions and hope. But fifty floors later, when you've exhausted all of your supplies to make it to the final boss, only to be punched in the neck by a fat goblin and unceremoniously kicked back to town, losing all of your items and money en route, you're going to need some epic swears that are beyond the range of those of school age."