WorthPlaying: "To be brutally blunt, the angry green giant's greatest flaw is that he is boring. Incredible Hulk largely consists of running around, hitting stuff, jumping sometimes, collecting a few optional trinkets and hitting more stuff. Those are fine, time-tested gameplay mechanics that have seen the average gamer through a fairly large percentage of his life, but they're only solid when used as a means to an end. Having tooled around in the city for entirely too much time, I rapidly discovered that trying to find the nearest subway to shake the feds (who mysteriously have an endless supply of manpower, vehicles, and other such sundry items to dash against you until they simply wear you down through a war of attrition) or dragging your human pal to various locations was simply not adequate to add enough variety to this title to keep me from growing bored in a hurry. Even the presence of unlockable feats and such do very little to add value to the title; if anything, they summon forth an image of an 11th-hour meeting in which everyone realized that he forgot to add some fun to the game, and made a desperate attempt to include something, anything to keep the player coming back for a second try."