190°

Sakurai talks about streamlining Brawl's development

As the old saying goes, less is better. The next Official Nintendo Magazine release (out this Friday) has an interview with Super Smash Bros. Brawl developer Masahiro Sakurai, who offered some details on how he went about designing the game. Sakurai noted that he had to cut out several concepts from the development.

For one, SSBB's current roster is just a fraction of the original character list Sakurai had in mind. Due to time constraints however, the SSBB team had to trim the fat on the game design:
Rowland - contributor
Published: 487 days 20 hours ago | News | Wii | Dev News
 
 
 

Multi
Loot Ninja Review: Band Hero
Multi | Review
Loot Ninja writes: "The latest in Activision's "Hero" series is a stark contrast to games past. Band Hero sheds the rock for radio-f...
10°

Wii
First screenshots of Pizza Delivery Boy
Wii | Screenshots
Majesco released the first screenshots of of Pizza Delivery Boy for the Wii.

Multi
Mamba Games Expand into Console Market with Ear...
Multi | News
Mamba Games have today announced the 2010 additions to their Odyssia Adventure gaming brand from the German publishers dtp Entertainment. The lates...

Industry News
Jump Festa 2010 lineup revealed
Industry News | News
The 2010 Jump Festa is right around the corner, holding at the Makuhari Messe outside Tokyo from December 19th through December 20th. The official ...
About N4G
N4G is a social game news site that covers the game industry 24 hours a day, 7 days a week.
More Info... | Submit News