Once you move past the troubling combat and camera, the game treads the familiar path of fighting enemies, jumping and/or swinging across platforms, collecting orbs, and squaring off against level bosses. The great art style and smart writing sometimes mask the staid gameplay, but, in the end, the cookie cutter platforming buries the game's strengths. Game Informer hope the next title retains the series charming sensibilities while taking the gameplay to the next level. Death's kid clearly deserves better.