
Craig Majaski writes:
''It's no secret that Nintendo has been trying to branch out by releasing games that appeal to a wider, and sometimes different, audience. Its "Touch Generations" series of games have included successful titles like Brain Age, Big Brain Academy, and now Wii Fit. As of this writing the game has pretty much sold out in every territory it has launched. Having sold millions of copies in Japan and Europe, North America is sure to follow. But, what is Wii Fit and does it really work? Read on to find out.
Created by Shigeru Miyamoto, the legendary game designer of Donkey Kong, Mario, Zelda, and Nintendogs, Wii Fit is a game that has been created to make users aware of their own bodies. Similar to how Pikmin for the GameCube was developed from Mr. Miyamoto's love of gardening, the idea for Wii Fit came about a few years back when he began weighing himself daily. The task of keeping charts of his weight increases and decreases became fun, but he yearned for a way to make it easier and more fun. The rest is history. Wii Fit comes bundled with the software, which includes over 40 different activities, and the balance board. The balance board is wireless and can not only weigh a person, but it detects even the tiniest of movements, thus monitoring a person's balance. The board is extremely sturdy and can be used by people up to 330 pounds. It runs off a set of 4 AA batteries, which should last for many hours.''