
Ripten writes: "Liberty City continues to be a unique setting in the world of games-a foul-mouthed, violent, and consistently cruel parody of American city life. In the latest iteration of Grand Theft Auto, we also learn that Liberty City's geographic location is right in the middle of the Uncanny Valley.
GTA 4's look, when it pulls everything together successfully, is an eerily realistic virtual world. Pedestrians hold entire conversations on their cellphones, which you can eavesdrop on. An interconnected media including radio, television, and internet will reflect the changes you create by committing crimes. And your friendly companions call you to take them out to location-specific minigames like bowling, pool, and darts.
The main problem with a game so sprawlingly complex, with dozens of choices available at every turn, is when the seams begin to show in the game's execution. In this sense, GTA4 still feels like a work-in-progress. There are some issues with clipping, like the way you can peer through the character models if the camera swings too close, or strange AI quirks, like how none of your dates in the game will react too negatively to carjacking and vehicular manslaughter."