Gamers Temple writes: "I'll be honest – before I even played Okami, I was ready to give the game a good review. The original, which appeared a few years ago on PS2, got great reviews across the board and was widely praised as one of the best PS2 games of all time. I never got the chance to play through the game when it first hit stores, but it came so highly recommended that I figured I'd wait for the Wii version, rather than pick up a used copy of the original. Also working in Okami's favor was the fact that it was developed for the Wii by Ready at Dawn Studios, a relatively new company that was behind two of the PSP's best games, Daxter and God of War: Chains of Olympus. So… highly praised original product, developed by a fantastic company for the Wii… how could it be anything but amazing? I hate to say it, but Okami isn't as awesome as it looks on paper. It isn't a horrible game, but it feels like if things were tweaked just a little, Okami could have been the game I'm sure a lot of people expected it would be.
I'll get this out of the way first: Okami draws a lot of parallels to The Legend of Zelda: Twilight Princess, another Wii adventure game that involves controlling a wolf (at least some of the time). Wii controls + four-legged protagonist = well, that is the extent of the similarities. It seems that some reviewers can't get through a sentence about Okami without mentioning Twilight Princess, so I figured I'd just toss it in here at the beginning of the review. If you wanted a review for Twilight Princess, you'd read one. This review will be about Okami from here on out."