20°

Postmortem: How Puzzle Quest Saved Infinite Interactive

Gamasutra writes: "Completing Gamasutra's best of GDC 2008 series, Steve Fawkner, president of Australia's Infinite Interactive, discusses the development Puzzle Quest: Challenge of the Warlords, giving insight into the melding of both match-three puzzle and RPG gameplay elements to appeal to both casual and hardcore players.

Steve Fawkner began by introducing Puzzle Quest as a project that Infinite Interactive had to start to get themselves out of trouble after a significant period of poor decisions and low-selling games".
kingofps3 - contributor
Published: 469 days 6 hours ago | Article | Xbox 360 | Wii | Sony PSP | Nintendo DS | PlayStation 2 | PC
 
 
 

Industry News
Media Create Hardware Sales for June
Industry News | News
Examiner: "The video game hardware sales in Japan for June. The data was compiled from Media Create, which covers the date ranging from June 1...
30°

Multi
Ueda Takes Aim at Grand Theft Auto IV & Mar...
Multi | News
GOONL!NE: Miyamoto and the Houser brothers better be hiding under the desk, Fumito Ueda is coming for them and their games.

Gaming
Cheap & Cheerful Gaming
Gaming | Article
Brutal Gamer writes - 'If you head down to your local supermarket or high street, you could snag a bargain or two! Yes, if you live in the UK and...

Industry News
Nintendo Rules UK, Hardcore Games Die?
Industry News | News
NowGamer: Wii Fit, Wii Play and Mario Kart Wii are the top three best-selling games in the UK so far this year. According to Chart Track figur...
About N4G
N4G is a social game news site that covers the game industry 24 hours a day, 7 days a week.
More Info... | Submit News