30°

How WiiWare Changed Square Enix

Square Enix didn't get to be Japan's powerhouse RPG developer by taking many risks. After the massive success of the big-budget cinematic RPG Final Fantasy VII, says producer Toshiro Tsuchida, the production model for Square Enix games has remained mostly unchanged: Big budgets, huge teams, 2-4 year development cycles, and an emphasis on visual arts.

But Final Fantasy Crystal Chronicles: My Life As A King has flipped all of that on its head. In a Game Developers Conference session on Thursday, Tsuchida and programmer Fumiaki Shiraishi talked about the lessons they learned creating the small game for WiiWare, Nintendo's upcoming downloadable game service.
Alternative Sources:
The Round Peg - contributor
Published: 628 days 6 hours ago | News | GDC 2008 | Wii | Dev News
 
 
 

Multi
Holly Madison demonstrates how to play Tony Haw...
Multi | Images
Activision is pulling out all stops to promote their new Tony Hawk game. How Holly Madison fits into all this remains a mystery, but she does demon...

Wii
Just Because You Like it Doesn't Make it Perfect
Wii | Article
When you truly think about the things you like, you often have to admit that they are far from perfect. This applies to practically everything. Whe...

Multi
Gaming fan covers his first midnight launch for...
Multi | Article
A gaming fan writes about his adventures waiting in line for Call of Duty: Modern Warfare 2, and how The Kartel provides a bit of entertainment for...

Multi
He's One Bad Mutha... Frobot!
Multi | News
DIYgamer.com writes: "'All systems go, you better fear the fro.' Have truer words ever been spoken? Seriously, this game wound up droppin...
About N4G
N4G is a social game news site that covers the game industry 24 hours a day, 7 days a week.
More Info... | Submit News