140°

Industry anger over GTA 6 publisher's closure of two acclaimed studios despite commercial successes

"You can create a Golden Joystick nominated Indie game that has 9/10 on IGN and Steam reviews, wins a BAFTA for best British Game, is profitable, and the megacorps will still shut you down 💔"

The tweets rightly point out that Zelnick, who received more than double his standard financial compensation last year, going from $16 million to $42 million, could have quite literally kept both studios afloat with the money he earned from that year alone.

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gamesradar.com
Profchaos17d ago (Edited 17d ago )

Zelnick is such a two faced pos he has no idea and would probably hold a controller upside down

CrimsonWing6916d ago

If they were so commercially viable then why would a publisher close them? That makes no sense.

DaleCooper16d ago

That's what I wonder. The Roll7 games are great, but if they're closing the studio then we can assume the games didn't sell well. The article, says they're commercial successes, but the only proof they have is a tweet by someone saying Rollerdrome was "profitable" but there are no sales numbers anywhere in that article.

CrimsonWing6916d ago

Yea I’m pretty sure their projects weren’t profitable. You don’t close down a money maker if you’re running a business… it’s just one of those things 🤷‍♂️

ROCKY2816d ago

Tom Bass should be fired as well

lucasnooker16d ago

The gaming industry isn’t run by gamers. It’s run by selfish ignorant suits

jambola16d ago

It is though
Because every single one of these people complaining, will but gta 6
Or FIFA, madden, call of duty
Or spend money on the next prefatory mobile garbage

z2g16d ago (Edited 16d ago )

sucks but business is business. its not just about being profitable. that's def the goal, but the goal is also to remain profitable. and if the forecasts suggest that the studios will cost more than the profits they will make into the future vs operating costs etc.... you're in a delicate spot. indie shops still cost money to run and the reliability of profits vs operating costs vs future sales are things we as the public just aren't privy to. The last studio I worked at made Titanic's visual effects, work, does 90% of the visual effects in marvel movies/shows, won tons of BAFTAs, CLIOs, Academy Awards and so on and still filed bankruptcy... twice. That's why I don't work there now. despite the successes, the forecasts weren't good.

it still sucks and I feel like they prob didn't need to do this but at the same time, we don't know their reasoning. I don't think corps are inherently evil, they just prioritize money over anything else - they may not care about ppl, but I don't think they are intentionally trying to screw ppl's lives up.. so if they are cutting costs, then they see something as a potential problem, and we as the public don't see the full story - of which there are always two sides.

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110°

PS6 Graphics – Can it Approach Photorealism?

If the PS5 Pro leaks are accurate, the eventual PS6 is slated to be one powerful console. But if modern GPUs still lag behind true photorealism, can the PS6 get there?

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gamingbolt.com
Hugodastrevas2h ago

I hate to be "that guy", but we have go ask ourselves do the industry need photorealistic graphics at this point or actually good games, good content, less anti-consumer practices?
This graphical obsession has brought nothing but years upon years of waiting for a game to launch with huge detailed empty worlds, bad stories and predictable gameplay and (micro)transactions everywhere. Sorry for the rant.

MrGameAndWatch1h ago

Same. I really don't want to be in an interactive film and, to me photorealism is not needed for immersion.

OtterX1h ago(Edited 53m ago)

If anything, the massive layoffs in the industry right now are showing that investors are pulling out and not wanting to invest as much as they are right now into AAAs. Much less push for even higher detail, unless many parts of it are automated by AI for a cheaper price. Not saying I support people's jobs being replaced by AI, just stating a reality of what the money people want.

DarXyde22m ago(Edited 20m ago)

Photorealism should be reserved for games like Gran Turismo. It costs far too much to incorporate that level of detail.

Even then, if it comes at the cost of physics calculations or frame rate given the shared resources of consoles, I'd scale it back in favor of a smoother experience.

Nintendo was quite smart to never pigeonhole themselves into that. Great foresight on their part, I'd say.

Zenzuu1h ago

Personally for me, graphics have already gotten to the point where I don't really feel the need to see having it to make anymore realistic or better.

At this point, I rather game developers focus on quality/engaging stories, gameplay, & contents. Also not every every single game needs to opened world just for the sake of it.

andy851h ago

Honestly with UC4 I thought we were close but things don't really seem to have improved much in 8 years. Hellblade 2 seems to have raised the bar a bit though

MrBaskerville50m ago

I don't think publishers have the money to make that happen. They can barely sustain the current level of fidelity.

bRuud8348m ago

Simply, no! Graphics wise there is barely any difference between the PS4 and PS5 just a little more particle effects and very minimal use of ray tracing. I expect even less diffence between PS5 and PS6. Just better implementation of Ray Tracing.

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50°
9.0

Mullet MadJack Review -- Gamerhub UK

Pick up the pace in this vibrant shooter.

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gamerhub.co.uk
60°

Red Dead Online is worth Rockstar’s time, and the sales prove it

Rockstar Games is dedicated to GTA 6 and GTA Online now, but Red Dead Redemption 2's new sales report proves RDO needs more attention.

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theloadout.com
Profchaos1h ago

Personally I liked that RDO wasn't smash hit but it proved that players were really there for the single player portion of the game and should settle take two execs down off their micro transactions high horse a little ongoing