"You can create a Golden Joystick nominated Indie game that has 9/10 on IGN and Steam reviews, wins a BAFTA for best British Game, is profitable, and the megacorps will still shut you down 💔"
The tweets rightly point out that Zelnick, who received more than double his standard financial compensation last year, going from $16 million to $42 million, could have quite literally kept both studios afloat with the money he earned from that year alone.
If the PS5 Pro leaks are accurate, the eventual PS6 is slated to be one powerful console. But if modern GPUs still lag behind true photorealism, can the PS6 get there?
I hate to be "that guy", but we have go ask ourselves do the industry need photorealistic graphics at this point or actually good games, good content, less anti-consumer practices?
This graphical obsession has brought nothing but years upon years of waiting for a game to launch with huge detailed empty worlds, bad stories and predictable gameplay and (micro)transactions everywhere. Sorry for the rant.
Personally for me, graphics have already gotten to the point where I don't really feel the need to see having it to make anymore realistic or better.
At this point, I rather game developers focus on quality/engaging stories, gameplay, & contents. Also not every every single game needs to opened world just for the sake of it.
Honestly with UC4 I thought we were close but things don't really seem to have improved much in 8 years. Hellblade 2 seems to have raised the bar a bit though
I don't think publishers have the money to make that happen. They can barely sustain the current level of fidelity.
Simply, no! Graphics wise there is barely any difference between the PS4 and PS5 just a little more particle effects and very minimal use of ray tracing. I expect even less diffence between PS5 and PS6. Just better implementation of Ray Tracing.
Pick up the pace in this vibrant shooter.
Rockstar Games is dedicated to GTA 6 and GTA Online now, but Red Dead Redemption 2's new sales report proves RDO needs more attention.
Personally I liked that RDO wasn't smash hit but it proved that players were really there for the single player portion of the game and should settle take two execs down off their micro transactions high horse a little ongoing
Zelnick is such a two faced pos he has no idea and would probably hold a controller upside down
If they were so commercially viable then why would a publisher close them? That makes no sense.
Tom Bass should be fired as well
The gaming industry isn’t run by gamers. It’s run by selfish ignorant suits
sucks but business is business. its not just about being profitable. that's def the goal, but the goal is also to remain profitable. and if the forecasts suggest that the studios will cost more than the profits they will make into the future vs operating costs etc.... you're in a delicate spot. indie shops still cost money to run and the reliability of profits vs operating costs vs future sales are things we as the public just aren't privy to. The last studio I worked at made Titanic's visual effects, work, does 90% of the visual effects in marvel movies/shows, won tons of BAFTAs, CLIOs, Academy Awards and so on and still filed bankruptcy... twice. That's why I don't work there now. despite the successes, the forecasts weren't good.
it still sucks and I feel like they prob didn't need to do this but at the same time, we don't know their reasoning. I don't think corps are inherently evil, they just prioritize money over anything else - they may not care about ppl, but I don't think they are intentionally trying to screw ppl's lives up.. so if they are cutting costs, then they see something as a potential problem, and we as the public don't see the full story - of which there are always two sides.