280°

AAA Games Will Get More Expensive And That Might Not Be Entirely Bad

Najam from eXputer: "The norm of $60 AAA games is no more as developers now charge more for their games. Here's why this might not be a bad thing for gamers."

Kaii19d ago

*Elden Ring type games, yeah sure. (scoring 8+)
(AAA/quadruple A) slop can shove it up their discounted ass

In recent yrs my purchasing In Indies has increased and its decreased for major IP's because I cba with the lack of innovative gameplay.

Focusing on the topic, why not mention Take-Two CEO getting his pay increased while axing 500 staff? I'm getting annoyed that those practices get ignored by the "gaming" media because ya don't want to burn potential bridges but seriously, gtfo.

fsfsxii18d ago

Im not contesting that triple a games are not innovative, but most indie games are 2D side scrollers with pixel art, fompletely lacking in innovation

CantThinkOfAUsername18d ago

Agreed. 99% of indie is metroidvania, rogue-lites and visual novels.

Sgt_Slaughter18d ago

That shows me you know don't anything about indies if that's the conclusion and generalization you managed.

Tacoboto18d ago

"I'm getting annoyed that those practices get ignored by the "gaming" media because ya don't want to burn potential bridges but seriously, gtfo"

What exactly is gaming media going to do that it's not already doing?

Welcome to capitalism and corporatism - every industry has this problem, it's not a gaming one.

Sephiroushin17d ago (Edited 17d ago )

They can start by saying the price increases is not good especially with all the micro transactions publishers put on games we pay for; but instead they tell people that the price increase on games is actually a good thing 🤦🏻

thorstein19d ago (Edited 19d ago )

It's a bad thing for gamers and for in the chair game devs. We just heard of massive layoffs across the industry.

I'd pay more if I read articles about how they were hiring. I'd pay more if I read articles about how the people who made the game scored record setting pay raises and CEOs were no longer given 1 year bonuses that could sustain a small studio for 10 years.

But that's not what happened.

Crows9018d ago

Yeah there's only so much people are willing to pay for entertainment. Especially in the form of games at the same time that there are free to play games and cheaper in the titles that compete with triple A. You're not going to be able to keep increasing pricing and get the same amount of sales. I already don't buy games at the new price or even at $60. I wait for $40 or less. And I don't believe I'm alone in that department. If you don't have any other expenses you can probably continue to afford buying games at the top price but many people eventually have other things that take priority and you're just not going to spend it that much money on a video game.

Heck if I have to play one game for the rest of my life I'd probably end up playing Warframe or Counter-Strike. These are all either free games or were paid games and now are free.

The AAA industry is a threat to the gaming industry. They're trying to continue to ride the way and keep increasing prices. They're trying to get all of the money as long as they're able to.

anast18d ago

Good point. I usually wait unless it's a favorite, but there are only 3 publ./dev. teams I can say that about, and 1 out of 3 gets day 1 treatment.

As for F2P, I'm a Path of Exile fan myself. I would just start hitting that hard and wait until prices drop.

Crows9018d ago

Path of exile would be an also pretty good alternative. I probably choose path of exile 2 since it'll be fresher and will receive more content most likely. I don't know

I did grow tired of path of exile after a while

Software_Lover18d ago

It's bad. People just want good games at decent prices. Not everything has to be super realistic with 200 voice actors. Look at Palworld.

Ironmike18d ago

Terrible article game prices go up any more u can kiss this industry goodbye

TiredGamer18d ago

The industry will and is already imploding due to double standards relative to prices everywhere else in society. Just as with food, housing, transportation, and other forms of entertainment, costs will increase even if only due to the constant rise in inflation.

Inflation is a fact of our modern world, and is a consequence of normal (usually healthy) economic activity. It is a result of a slow and continuous growth due to increasing money supply, and the complex relationship between consumer supply and demand. Inflation leads to the eventual increase in wages, whether through cost of living increases, yearly increases, minimum wage increases, or a higher demand of workers than there is supply.

The fact that the game industry has managed to keep game prices at or near the $60/70 range for DECADES is amazing in its own right. The buying power of a dollar has dropped in half in the last twenty years, so each year that prices don’t increase, it is essentially a price decrease for the previous year. Think about that.

Part of the problem is that games have been arbitrarily held at such a low price for so long that it has created a psychological ceiling in peoples’ heads that can’t be exceeded. MTs and other schemes have been created to try and mitigate this discrepancy, but those don’t work with every game/genre and have also received their own significant consumer blowback.

If games can’t exceed the $60-70 barrier even though that $70 is economically a lower “true” price than the cost of games even a decade ago, publishers will do what they can to make up the difference before eventually running out of options and exiting the industry.

I don’t like to pay more than I have to just like everyone else, but you have to be fair in comparing price increases (or lack thereof) in the game industry with the price increases across the rest of society.

anast18d ago

..."$60/70 range for DECADES"

This is false. Incomplete games have been this price for decades. For at least a decade or two, complete games have been $100 or more. They sell games as standard version and complete version, but now is some kind of version of deluxe, gold, complete, and ultimate. The tiers tell you that the standard version is not complete. It's explicitly stated. If the 60 game is sold for 70 and doesn't have tiers, micros and live service elements, I understand, but we most publishers aren't doing that.

"Part of the problem is that games have been arbitrarily held at such a low price for so long"

The have been held at a relatively low price, but gaming has never been cheap.

"If games can’t exceed the $60-70 barrier even though that $70 is economically a lower “true” price than the cost of games even a decade ago, publishers will do what they can to make up the difference before eventually running out of options and exiting the industry."

Most publishers need to leave the industry. This would actually be a good thing, but they won't because games complete games haven't been $60 for decades. It's usually $100 or more for the complete games and extra for the live-service elements, which rounds it out to a $50 game in the 80s, plus all of the micros and live-service fees and on top off this games are gravitating to being for rent in perpetuality via digital only releases. I would say they have more than already made up for it.

Ironmike18d ago (Edited 18d ago )

U should work with government mt nobody will pay 100 or even 80 for a game I do t how amazing u think it is that they kept prices down it not sustainable and only thing they kept down is the state they release have these games have
microtranscations this industry is going to hot Brickwall ppl already sick of prices then they release half finished games

TiredGamer18d ago

Everyone should have to study macro and microeconomics in HS so that they understand how a market economy works. I don't really hold college degrees with any reverence, as I feel that many degrees are outright scams, but I have studied economics for many years and at the graduate level. It's fascinating stuff and helps explain so much of the world we live in even since ancient times.

Not sure what you're going on about with complete vs. incomplete games. DLC and expansions are not a requirement for most (all?) games. I rarely buy expansions outright (unless part of a GOY edition) and never feel like I'm missing anything significant. Core games are still "complete" experiences for what they are. The digital landscape has just made extra content more viable. In older generations, when games were not massive development projects taking years to make, a successful game would be followed up with an "expansion" sequel a year or two later. Microtransactions are certainly a way that publishers are trying to pay their bills, and I understand that not everyone needs/wants them. Developers are more apt to make a DLC expansion today because the act of creating a true sequel to a game is just a monumental task. When a sequel is made, it's a whole new multi-year investment and a higher level of expectations.

I've been buying games since the 16-bit era. I remember when R-Type for the TurboGrafx was $69.99 at Toys R Us... in 1991. Most new games were in the $50-60 range. The N64 era commonly had titles ranging in the $70 range. So yes... prices haven't budged in decades, but the dollar has dropped by at least half in as much time. So that N64 Turok game was more like $140 in today dollars.

I don't disagree that some publishers should leave the industry. But the economics of the industry aren't and won't just affect some publishers... it will affect all of them, and it will lead to less risk-taking and a retraction from the blockbuster AAA games we are seeing today.

anast17d ago (Edited 17d ago )

@Tired Gamer

If people need an advanced degree to understand the difference between complete version and standard version, we are all in more trouble than I thought.

Example, AC Valhalla has a standard version, a complete version , and so on. Other companies hide this via other names. It's an actuality. There is not an amount of appealing to authority that can change this.

The fact that you have been doing something for a long time doesn't make your argument sound. This would be a fallacy of which we don't need an advanced degree to know either. If the games have tiers where the complete version is sold at a separate cost, then the standard version is not the complete game. Of course you can play an incomplete game, people have been doing it for decades.

Iron Mike

Your words do not mean what I say is not an actuality. You are not offering any evidence.

TiredGamer17d ago

An advanced degree is absolute not necessary to understand basic tenants of a market economy that have been practiced since ancient times. A basic HS course or even a competent YouTube video would likely suffice.

It's clear that we are now dealing with stoic perspectives and a general anger with the industry trends that are largely out of our/your control. We can argue semantics all day about complete and incomplete games, and we can probably make valid arguments both ways. I will submit that GOY, "Premium", or "Battle Pass" editions of titles do not invalidate that the standard editions are not whole experiences on their own. I won't accept that every bit of DLC, paid or unpaid, is required for me to feel like I have been cheated out of my game experience. If I look at the PSN storefront now and look at God of War Ragnarok, for instance, the standard edition has everything I would expect from a complete game. The Digital Deluxe Edition for $10 more gives me a couple of cosmetic items, a digital art book, the soundtrack, and an avatar set.... this sounds like a "limited edition" set with a few extras to sweeten the deal for true fans, which is a practice that has existed for decades in all sorts of industries. Nothing there is essential in any way to the core/complete game experience.

As far as game prices being far higher (in current dollars) than today, there is no argument. Games of all types have been priced at the $50-70 mark since the early 1990s, and any AAA game today is made on a budget at least 100x higher than those early 90s titles. That's a pretty dramatic statement that needs no explanation. When expectations exceed the capability of the industry to deliver at certain price point, you can either increase prices, reduce quality, or go out of business. You can't go into a grocery store/restaurant and buy a Prime Steak Dinner and expect to pay 1990 prices for it.

anast17d ago (Edited 17d ago )

@Tired Gamer

I agree that people have knee jerk reactions, but we can't let such paint a picture that is not actual. Companies are in the business of exploiting as much as humanly possible, if not then they aren't a successful business. Therefore, it is also understandable that people are going to cry foul when they quote "the economy," something they know that hardly anyone understands, as the main reason why they are asking for more money.

It's always going to be suspicious when billionaires ask for more. I was curious myself after returning to gaming after a long break that spanned generations and I noticed a lot of shady practices and I was actually shocked how all of this stuff is unregulated, such as gambling in the form of loot boxes, cut content sold as "DLC", live-services and list goes on.

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150°

N64: Recompiled — Creating Native PC Ports Is A Godsend For Game Preservation

"In a time when companies don't care about preserving games, I have high respect for the creators of projects like N64: Recompiled." - Hanzala from eXputer.

gold_drake1d 20h ago

it is, i might be finally able to play Snowboard kids 1 full screen ha.

purple10123h ago

il beat you to the ski-lift,

framerate on snowboard kids was shocking, do you remember./?

talking of shocking framerate and kart racers style games,
Sony had a gem on ps3, with 'Modnation Racers' but again, framerate was so terrible, still fun though, indeed, when is drifting sideways not fun, the answer is never. we have not seen enough of that game, technically some people made race tracks/games in dreams and little big planet etc, but its just not the same,!!! grrrrr

morning rant over.

here, relive some ,memories. https://www.youtube.com/wat...

itBourne20h ago

The load time on ModNation where also excruciatingly long... But man oh man I wish that game took off more, so much fun! Could turn off garbage rubber banding, I had karts with 100's of stickers to design some crazy cool stuff, custom tracks. Fantastic undeappreciated game

gold_drake16h ago

SK1 had a fairly good framerate. sk2 maybe not so much ha

Redgrave16h ago

Some food for thought:

Would you donate your physical copy of a really rare/expensive cartridge (Conkers's BFD, Bomberman 64 Second Attack, Ogre Battle 64, the two Castlevania titles, etc) to those managing this project for the greater good of getting them preserved online for all to experience at some point?

UltimateOwnage16h ago

As long as it meant they never took money from Patreon and invited a DMCA takedown / lawsuit by Nintendo to take it all away. After seeing the whole debacle with Yuzu I now question how long any of these teams can maintain game preservation efforts through emulator development, or otherwise.

franwex13h ago

I mean. They may borrow them…

Profchaos10h ago

Is it realistically needed though I would not personally give anyone my old carts for games that are already persevered and easily available online

Inverno16h ago

The snippet of ray tracing at the end of the og trailer was low-key amazing. I found out thanks to Nerrel who also made a texture pack for MM, and i can't wait to see how much more great this game will be in the near future. With model swaps, ray tracing, retextures, and a more quicker process than decompilation, it's gonna bring new life to N64 games.

Profchaos10h ago

There might need to be a bit of clarification recompilation is not the same as decompilation.

This is basically a container to excite the rom within but allows for all sorts of beat additions and tricks like new lighting effects such as ray tracing to be added.

But decompilation would ultimately be king as it allows for a widespread porting capabilities and uses the assets from games to build a native install for PC or whatever the target system is e.g Mario 64 for PC or sonic mania for psvita / wii

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70°

How EA & Xbox Are Defining Gaming's Bleak Future

Xbox and EA have recently made baffling moves that define how bleak the future of the gaming industry is with major companies at the helm. Ryan Bates from "Last Word on Gaming" posits in this op-ed that maybe it's not ineptitude, but intention.

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lastwordongaming.com
Profchaos4d ago (Edited 4d ago )

Name someone that isn't trying to look us these days maybe cdpr.

Take two, ubi and yes even PlayStation are pushing us to own nothing and be happy with our live service ad injected games on a sub so they can raise prices at will and take access away when they see fit.

If it keeps up I'll be a full time retro gamer and this industry will be crashing hard

As rediculas as it sounds we need government reforms to defend consumer rights

gold_drake6h ago

i can tell you that the government or any government has our backs on this. the glo al trend goes to digital.

wait until money is digital only. we are already on the way there.

60°

XCOM's Jake Solomon Q&A - Building a Narrative-Driven Life Sim Game at Midsummer Studios

XCOM and Marvel's Midnight Suns director Jake Solomon has founded a new studio to make a life sim game. Here's a new interview with him.

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wccftech.com