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The sense of progress in Xenoblade X doesn't stop at the level cap.

Recently it has come to light that the level cap for party members in Xenoblade X has been set at 60, unlike in the first game.
While this has caused some discontent amongst a small faction of players, there is a ray of hope to this.
Thanks to some well-spoken users across various boards, it has come to light that character improvement and advancement, not including grinding for new weapons/armor, and, by direct association, the sense of fulfilling progression you get through combat, doesn't stop once you reach the level cap, and therefore the lower cap does not have much if any negative impact upon the longevity of the game.

According to some users who have already imported the game and played through it, once you hit 60 for your first set of party members, you still need to
#1 Raise the levels of the extra party characters (of which there are close to, if not more than, 20)
#2 Gear them up and provide them with Skells
#3 Increase the levels of the various Unions through combat and other actions to gain access to their best offerings
#4 Level up your arts, which is done through combat just like leveling
#5 Raise the affinity level between the various party members in order to unlock the highest tier arts, through character-tied special quests, for everyone to use, which is, again, done through leveling.
#6 Raise all of your classes and sub classes to maximum level, yet again done through combat.

And all of that is stuff you can, and probably should, focus on doing before taking on the lvl 65+ Overed and World enemies.
Some enemies are even rumored to reach up to lvl 99, a full 39 or so levels above your own max.
For comparison's sake, the first Xenoblade's highest level enemy was level 120, while your own limit was 99. A mere 21 levels in difference.

On top of that, the pacing for leveling is, apparently, extremely well balanced, so it will not feel like you reach it too quickly.
And with so many individual party members to level up, gear up, and raise affinity with while doing character specific quests and multiplayer activities online, it would seem that the planet Mira is not going to feel any less exciting once your own player avatar hears that fnal level up chime.

What is your take on the lower level cap?
A mistake, or no big deal?
Let me know in the comments below!

NoctisPendragon3291d ago

Yeah it is nice to hear , i love to see numbers in my JRPGs , XCX seems to have a good balance of it ( a game like Disgea is too much for instance ) .

wonderfulmonkeyman3289d ago

My buddy is big into Disgaea, and while I can understand why he loves it from a general gameplay and story perspective, building up a character into a level cap that spans not only numbers in the thousands but also a rebirth system for increasing stats, on top of multifloor dungeons for upgrading weapons....
It's just too overwhelming.
I'd build up enough of an army to complete the story and maybe do a few of the optional bosses, but I'd never have the patience to complete the insanity he's accomplished on it.XD

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darthv7248m ago

900p in performance mode for SX.... I'd assume a 5pro would at least hit 1080p if not more.

jwillj2k425m ago

It’s a point, click and load game. Stop with all the massive scale bullshit. Only thing massive is the number of junk items they decided to throw in the game.

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