We always hear talk of which company is the most innovative when it comes to bringing new ways to play video games. This blog is meant to show that Sega is the most innovative company in the history of gaming.
Full body motion controls
While Nintendo was the first to bring motion gaming with the power glove, it was Sega that brought the first full body motion control device that eventually lead to PSmove and Kinect.
Online gaming
Just about everyone these days has their console connected to the internet and a lot of people credit Microsoft for the internet age of consoles, while Microsoft does deserve credit for making online gaming popular on consoles, Sega created the idea of going online with the advent of Sega.net.
3D gaming
For the past few years Sony has been pushing 3D as a major feature on the PS3, even Microsoft showed signs of interest in it. Back in the late eighties Sega was pushing natural stereoscopic 3D gaming on its Master System.
Digital delivery
These days with PSN, XBL, Steam and many other services that provide game services we have access to thousands of games at our fingertips. Back in 1994 Sega set up its Sega channel were you had unlimited access to fifty games and demos.
Seems like everything we brag about today Sega was doing back in the day.
Former Deviation Games developers have formed a new studio at Sony Interactive Entertainment in order to work on a brand new PlayStation IP.
Well that's an awesome and very surprising turnaround. Cheers to the new studio and what they'll build!
That's..... confusing, so shut down but just reformed and same employer 🤔 sounds like pretty much what happened to Japan Studio basically just being rebranded as Asobi
Good for them that they were able to work it out. Hopefully they're developing something interesting.
These days Xenoblade is one of Nintendo’s bigger franchises – at least when it comes to RPGs – but that wasn’t always the case. The first entry came out in English more than a year after its Japanese launch, and that was for European fans only.
Would've been yet another whack move on Nintendo. I'm glad they did. It's one of the few games I got the switch for.
I guess Nintendo forgets how boosting sales numbers work. Why lock a game to a certain region or certain regions? You want sales number then flood the market and release the game in every region.
I just don't understand why companies enjoy locking software behind such specific things. Imagine if Minecraft was only available for Xbox 360 and only North America and never again on anything else..
WTMG's Kyle Nicol: "Heading Out combines genres and styles which might sound incompatible at first glance, but did so in a very interesting manner, resulting in a truly unique roguelike experience. I, for one, really liked the presentation as well, with its slick visuals and soundtrack. It’s not entirely perfect, as the driving could have been more polished, and the pop-in glitches really took me out of the experience at times. That being said, it’s a game unlike any other out there, which wlll definitely keep you engaged through a good few runs."
Motion Controls was done earlier than the power glove. Le Stick was made for the Atari 2600 and Commodore 64 in 1981.
NES could do online banking and such. XBAND was developed for the SNES and Genesis to do online play. A few Japan only Zelda games used the Satelliview to connect online and display scoreboards , competing with players in a weird way to get prizes, in game references to other players(Demon and Dark souls) The SNES had an online adapter(very rare) that did street fighter 2 turbo traditional online multiplayer(laggy as crap, but it was online multiplayer). This is before the Dreamcast "started" traditional online multiplayer. Japan only features are still relevant.
3D gaming. Not much knowledge of 3D history.
Digital delivery. Yeah, SEGA channel was first. early 1995 is when the SNS/Famicon got demos and stuff from Satelliview.
SEGA did some amazing things, but they are not the original pioneers of gaming.
I remember back in the day when Sega owned the arcades. You went there with your friends to check out the latest piece of future technology that the wizards over at AM1, 2 & 3 had conjured up. Sometimes we didn't even play them, we just stared at them and couldn't believe what we were seeing.
When games like Virtua Fighter, Virtua Cop, Sega Rally and Daytona hit the arcades they where so far ahead of everything else at the time that it was mindblowing. Capcom and the others were still doing their classic 2D games and felt as if they were ten years behind.
It's a shame we don't see the same innovation from them nowadays. They still release some solid titles from time to time but it's not like in the golden days.
"witch" really? And "comapny"? "these day" how did this get approved?
That aside, if Sega really were so good, their flagship game franchise (Sonic) would not be such a shadow of it's former self. So my argument is that Sega used to be good, but have since fallen from grace.
Did Colbertinator force you into making this blog Budget?
We can offer you protection.
I want to chalk this one up to, good idea bad execution.