Silellak

Contributor
CRank: 5Score: 43220

Reality Check: Why the Wii Motion Plus shouldn't - but will - win the "Motion Wars"

So, now that the introduction to E3 2009 is over, all three of the big players are now on the field with their own motion-based gaming technology. Each of them has a slightly different flavor - Nintendo improves on what it already has, Microsoft takes it to a potentially whole new level, and Sony falls comfortably in between. Obviously there's been a decent amount of discussion regarding which of these new technologies is "best", but I think there's something most people aren't considering.

Why the Wii Motion Plus shouldn't win the Motion Wars

The answer to this one is pretty simple. Nintendo's Wii Motion Plus technology appears to be inferior to what both Sony and Microsoft are offering. It definitely improves upon what the Wii initially gave us, but, from their initial demos and post-demo analysis, both Sony and Microsoft appear to have the edge here.

In a perfect world, the "best" technology would win, and help give gaming that extra nudge forward. Unfortunately, the rules of economics deem this highly unlikely to happen. Why? Well...

Why the Wii Motion Plus will win the Motion Wars

The simple answer is, well, simplicity. Take a moment in stick yourself in the shoes of a gaming company. Are you more likely to make a game that utilizies:

  1. Unproven technology with a subtantally smaller userbase, at least at first.
  2. A small add-on to proven technology that you can bundle with your game for those who may not already have one.

This isn't, by any stretch of the imagination, a new question for the gaming world. Post-launch console add-ons are almost always doomed to failure. Why? Because the potential number of customers is, by definition, significantly smaller than the number of people who own the console itself. Why, as a developer, would you make a game that relies on Project Natal technology, when you could simply make a standard game, for cheaper, and have a much larger potential userbase?

Nintendo has the clear advantage here. Their accessory is relatively cheap, and can easily be included with your game for a small price bump. Even better, it will be bundled with other popular games, thus guaranteeing that even more people are likely to have one.

What we are most likely to see on the Sony and Microsoft side are games that have an OPTION to use motion-control, but can also be played with your standard controller, which means the potential for the technology - especially in the case of the Natal - will still be very limited. Unfortunately, without games exclusive to the motion-control accessory, there is that much less of a reason to justify the purchase. Some people will take the plunge, sure. But the casual market Sony and Microsoft are aiming for? That becomes much less likely. It's a classic "chicken vs. egg" problem - most people are unlikely to buy the accessory unless there are exclusive games that take full advantage of it, and at the same time, companies are unlikely to make games that rely exclusively on the technology, unless there is already a subtantial guaranteed user-base.

For this reason, I think it's clear the Wii Motion Plus will dominate over its new technologically superior competitors. Sony's hybrid technology is likely to land somewhere in the middle, since it's more likely to be incorporated into the type of games that could also use the standard controller. As for Natal? Well, it easily has the loftiest potential, which also gives it the greatest heights to fall from.

Assuming the motion trend continues, I think all of the players in the next round of the console wars will have much more even footing, and when that happens, we might see some true magic happen from the more talented developers. Admittedly, I do hope that companies prove me - and history - wrong, and that we will see both the Natal and Sony Motion reach their full potential during this generation, delivering some incredible, never-before-seen experiences.

I just don't think it's an economic reality in this particular console war.

Brasi825453d ago

You might want to look into the facts a little more. Sony's Motion Control is 1:1 ratio, which is exactly what the Wii Motion Plus is. How can you say Sony's is better? Also Microsoft's "Natal" is basically a fine tuned Eye Toy, however if you watched Sony's conference they clearly stated that the Eye Toy's downfall was the lack of buttons.

Xander-RKoS5452d ago

Yeah...the only reason why Sony's appeared "better" was because they used two plus the eyetoy. My friend and I were discussing after watching the E3 demo that it would be a marketing nightmare if they tried to package two plus a camera all together.

Also, they showed us a glimpse of body tracking FPS gameplay (something already done with just a motion controller) but they only showed us how to walk around a room, but not, say, from one room to another or across a huge battlefield. I think that the end result of Sony's "wand" is something looking eerily similar to the wii remote and nunchuck.

SpoonyRedMage5452d ago

I'm with you guys. The Bow demonstration was exactly the same as the Wiisports Resort Archery demo, done the exact same way and described in the same terms.

The sword and shield demo of Sony's was the one that apparently interested people but it's more or less exactly what High Voltage are trying to do with Gladiator AD.

More importantly we didn't it in a proper game. It was run in a empty, safe environment with lower quality models but in a full game it might not run as good.

ZuperAmazingCooKie5452d ago

Or because it was out earlier?

Anyway I don't care if it was out of the gates first with inferior hardware as backup, or if it's comming out with a very advanced system but relatively useless with most games, I care if it can do a lot of new things while at the same time be used with old games and/or genres.

bigjclassic5452d ago

But you also forgot the fact that Motion+ hits next month. Gamers will already be accustomed to Tiger, Virtua Tennis and Wii Sports Resort. At first I can only assume that "hardcore loyalist" of 360/PS3 will adopt the new add-on so fast.

As a PS3/Wii owner, I'm not really interested in PS3 having Motion+. I want a true next-gen experience like MGS4 and KZ2. Only Heavy Rain, FFXIII and GT5 give me that type of feel on the HD consoles.

peeps5451d ago

PS3/360 fans bought their consoles because they wernt interested in motion controls, else they would have bought a wii...

If you own a wii you will buy motion plus because it is esentially doing what the wii should have done in the first place. It's also not a whole new control scheme, just an advancement over the current one.

Ppl are going on about how natal and sony's motion controls look really cool, but is it only me that can't actually see them taking off?

130°

EA says largest Battlefield team yet is building ‘another tremendous live service’

Electronic Arts CEO Andrew Wilson stated in a recent EA Earnings Call, that the next Battlefield "it is going to be another tremendous live service.”

Read Full Story >>
videogameschronicle.com
-Foxtrot1d 2h ago

Another? ANOTHER?

Is he honestly trying to make out like the last Battlefield was a huge success, not just as a game but as a live service game? I'm sure these guys live in their own echo chambers, they are so far removed from reality or they just like talking out of their arse trying to rewrite history.

Also why say such a tone deaf statement when you know the state of live service games at the minute and how many gamers feel about them. Bigging up the next BF game as live service does not give me any excitement or hype.

LordoftheCritics23h ago

''is building ‘another tremendous LIE service’''

/Fixed

RaidenBlack1d 1h ago

Just make another Battlefield 2 ... or BadCompany 3 ... EA

XiNatsuDragnel1d 1h ago

Bad company 3 instead of live service bs

Relientk771d 1h ago

And already lost interest

Pass

Show all comments (12)
50°

HELLDIVERS 2 - Patch 1.000.303

Arrowhead Game Studios writes: "Overview For this mini patch, we have made improvements and changes to the following areas: Crash fixes."

Read Full Story >>
store.steampowered.com
80°

Essential Tips For Helldivers 2 Players Making Their First Dives

Jumping into the fight for freedom in Helldivers 2 can be a bit daunting, but it doesn't have to be. Here are ten tips to make dropping in easier.

Read Full Story >>
hardcoregamer.com