Once upon a time gaming journalism was about informing their readers about games and what goes on in the gaming world. When you bought a magazine and looked at the articles you where provided with information and it felt that the writers genuinely liked games and enjoyed them. Over the years things changed and gaming journalism became gaming "journalism". Gone are the times when it was important to provide the reader with facts and information and instead this was replaced with writing controversial articles for more clicks and write highly opinionated articles about games that are presented as hard facts.
The gaming community was a friendlier place. Sure there had always been console wars with people arguing about their Nintendo console being better than the Sega or Sony console of the other person or vice versa or any other combination of consoles. I always tried to tell the other kids how much better my Game Gear is compared to their GameBoy. In online games people might not be very friendly sometimes if you beat them a lot and often and call you cheater, but generally in most cases they wouldn`t tell you to that you should kill yourself, have sexual intercourse with yourself or that you would be a specific race or that you would have a specific sexual orientation. You always had the feeling that the other person likes games and enjoys them. That also changed quite a lot over time. and definitely not for the better.
Now to look at what specifically bugs me and let`s start with gaming journalism. To give a bit of a background. I spent many years myself as an editor for gaming print magazines and online websites, English isn`t my native language so don`t go too hard on me for grammar mistakes :). As I mentioned at the start there was quite some change over the years regarding gaming journalism. IN many instances gone are the times where to purpose of the media is to bring the content closer to the reader because they couldn`t go on YouTube and watch a trailer or gameplay video. Instead it appears that the purpose of the gaming media has become to tell the developers how to make a game how much we should hate a certain thing.
Sure there are things that are worth writing about and that the players should dislike, such as the great horse armor DLC from a certain game. On the other hand you have websites like Kotaku, I very rarely visit that site nowadays, who like to complain about most things in games and gaming. One recent article illustrates this very nicely. The article was titled "Life is Strange is really patronizing". The gripe of the writer is that Max, the main character, has a vision/dream or something similar about being in a forest area with a lighthouse and suddenly is back in the class room and has an inner monologue of how strange that experience just was because of how real it felt. So the writer doesn`t understand how inner monologues work and feels the need to make a full article about how it`s bad. While reading the article I was thinking to myself in my head "what the hell is that person going on about?". If I would have propose to write an article like that when I was an editor I would have been laughed at for how stupid my article is.
Another example of bad gaming journalism are my favorite articles about how product X NEEDS features XYC or change ABC to be successful. Those really bug the hell out of me, you basically have someone writing an article telling maybe a few hundred or even more people on how to make the product they work on. If they know so well how the product should be made I wonder why they are only an editor for a website and don`t work actually in the industry and make products since they seem to know much better how to make the product. I see this as hugely disrespectful towards the people making the product. While the editor writing the article is sitting there for 8 hours or less writing an article the people who make the product work their asses off for months and months. If they know so well how to make a game successful they should become a producer or game designer and work 14, 15 or even more hours per day for several months with barely any free time and make the games instead of just talking about how to a game successful. I could also add some "funny" reviews from websites like Eurogamer where the complaint about the Resident Evil HD remaster was that the mansion isn`t realistic and the puzzles to hard or Polygon where The Last of Us is too violent.
Another funny thing is that the media and also the community like to complain about how the companies just want money. That is funny because if we look at gaming websites they nowadays do everything to get more clicks and are getting cluttered more and more with ads. They accuse companies of things they to themselves. Barely any website will shy away of making a controversial article just so they can get more clicks and make more money instead if providing more meaningful content. There are many more examples I could talk about for gaming journalism but I will leave it at those. At the end of the day gaming websites will struggle to stay relevant and just like the print media they will have problems to stay in business. Print media was phased out because websites could get the user news quicker and in a more personal way. With the rise of YouTubers and Twitch streams websites face similar issues. It`s a lot more personal to watch a YouTube or Twitch video where the broadcaster talks directly to the user instead of reading a wall of text. That doesn`t meant that YouTubers or Twitch streamers don`t use the same tactics of trying to use controversial topics to get hits, but I can see them getting the upper hand over websites (not necessarily for the better).
With gaming journalism out of the way it`s time to hit at the online community, maybe even you reading that now. First of all I would say stop being the puppets of gaming media and stop listening to them. That doesn`t meant don`t read stuff just don`t act in a way the media wants you to react and create more news for them. It might not be obvious, but there are cases where a website will write first one article to stir the pot a bit and shortly afterwards another article that is the opposite to stir the pot even more and get even more clicks.
The online community should really stop bitching about everything. A prime example is the recent Battlefront announcement. People started bitching before they have even seen any gameplay. Right away it was how it sucks because this and that. Yes it doesn`t have a campaign but the previous games didn`t have a real campaign while most people behave like they had a real campaign. It has singleplayer missions and that sounds more or less like what the previous games had. I would like space battles but we still have to see what they do in the future. I`m not a fan of EA and after the buggy BF3 and even worse BF4 I have my reservations for Battlefront, but I will give it a chance and judge it once there is something to judge. Unlike what a lot of the online community does where now games are being judged before they see anything or before they even try it.
Lastly stop complaining every time DLC is announced. Do I agree with stuff like the easy fatalities for Mortal Kombat X? Nope not at all. Do I agree with maps or story missions after launch? Sure. In most cases the stuff isn`t taken out of the game and you are not sold half of the game. Do you have to get DLC to finish the story or play DLC? No, so you got sold the full game. Fact is no games company is non profit and they have people that need to be paid and support after launch costs a lot of money and it`s not really different to all the expansion packs we got in the past, it`s just a different way of distributing what would have been an expansion pack int he old days. Sure there will be people saying that games are already expensive, but it`s cheaper to buy a game now than it was 15-20 years ago while it`s a lot more expensive to make the games. I had to pay more for N64 games than what I have to pay for a game now, some of the retro games I have cost a lot more than double of what a new current gen game costs.
Obviously I fall myself victim of complaining or arguing with other people, nobody is perfect :)
Anyway that`s just my personal view
End of rant
Digital Foundry : Bethesda's Starfield was generally a well-regarded RPG, but the game's 30fps target on consoles was the subject of some controversy. The game's massive scope arguably justified that 30fps refresh rate, with only high-end PCs capable of hitting 60fps and higher, but now Bethesda has changed course and opened the floodgates on Xbox Series X consoles following significant optimisation work. Players can now independently select performance and visuals modes at arbitrary frame-rates. How exactly do these new combinations fare, and is 60fps really a possibility after it was explicitly ruled out before?
900p in performance mode for SX.... I'd assume a 5pro would at least hit 1080p if not more.
An inside look at Assassin's Creed Shadows, Ubisoft's ambitious open world Japan where your every move is affected by weather, season, and lighting systems.
Sony has launched the PSN Store "PlayStation Indies" sale this May 15, and this one is full of smaller titles at a discounted rate.
" Do I agree with maps or story missions after launch? Sure. In most cases the stuff isn`t taken out of the game and you are not sold half of the game."
I'm not quite sure if we've been playing the same games but games like Destiny (and several more) have clearly withheld content with the aim of spoon feeding it for a fee.
Capcom may get bagged on but i'll say this much for them. They released SF4 in 2008 and it's had 3 further revisions, each costing about £20 so as a whole no SF player has spent more than £100 to have the latest SF game. Just to clarify, that's £100 over 7 years and the game is still very competitive.
A premium pass on top of a BF or CoD means you're paying about £80-£100. Then they release the next game in the series in around 12-15 months. Rinse and repeat.
"Once upon a time gaming journalism was about informing their readers about games and what goes on in the gaming world. When you bought a magazine and looked at the articles you where provided with information and it felt that the writers genuinely liked games and enjoyed them."
It's still very much this way. Nothing's changed except for the fact that it's mostly digital, and there are tons more sources for readers to find news, reviews, etc.
"Over the years things changed and gaming journalism became gaming "journalism". Gone are the times when it was important to provide the reader with facts and information and instead this was replaced with writing controversial articles for more clicks and write highly opinionated articles about games that are presented as hard facts."
Nothing was replaced. The readers simply became more surly and now focus entirely on writers who write things they don't like, instead of seeking out content that they enjoy.
The rest of this blog is moot.
Places like Kotaku often have articles that aren't even gaming related. There was one there the other day about some fashion trend in Japan. Bunny ears or something.
They're also one of the biggest promoters of anti-white and anti-male propaganda in the gaming world.
For those who don't hate white men and enjoy gaming as a male space and don't want to warp it into something boring and ugly like the SJWs want, there isn't any sensible reason to visit places like Kotaku, Polygon, Gamasutra, Escapist or Destructoid.
Also, a lot of DLC is quite blatantly cut content, and developers should be called out on it every time they do it.
"The online community should really stop bitching about everything."
this is the internet, a place where everyone feels they have a voice. it's also much easier to point out what's wrong with something than it is to offer a better solution. those people are the cowards or armchair critics, the ones who hide behind their anonymity to complain while unable to offer anything better.
some online users also exhibit patterns that are more about attention than about voicing an opinion. they get their kicks doing this on a regular basis. there are many reasons why they feel compelled to do this but i'm not about to go into detail about it.
Well, i have a friend, who was a level designer for one of the award winning video games of the year in 2011 and also worked on one of the award winning video games in 2013 . Both these video games had massive triple A budgets . Now he is working on his own game and just made a deal with one of the biggest publishers out there . He has no time for anything but working on his game . So yeah, like you, i side with the video game developers who work hard for our entertainment .
As far as websites and Youtube channels covering video games goes . For me complaining about video games tends to get boring . That's why i watch Jeff Gertsmann and "Giant Bomb" , "Superbunny Hop" , "Video Game Historian", "Ahoy" . These sites have a tendency to talk about the the things that are fun about video games . I like Jim Sterling , i find him entertaining but his show the "Jimquistion" i find boring now . If i want to be entertained while someone is complaining, i will just watch Boogie2988's "Francis" character . That character makes me laugh and i know it is just an act .
What i think, is that video game companies love it, when sites talk about (good or bad) a screenshot from a video game that is coming out in 1 to 2 years later . It is still giving the game exposure . To me a lot of these video game sites and Youtube channels have become more like little promotional branches for the video game companies . Great blog.