I want the old N4G back.
CRank: 5Score: 56380

Gaming Nightmares!

Gaming can be good. It can be a means to escape this cruel, cruel world and enter a fantasy realm that makes you feel all warm and fuzzy inside. But gaming can also be just as cruel that will make you cry under your blankets at night...ok, maybe not cry, but definitely play with your emotions. This isn't just nightmares persay, but all things that make you feel scared, frustrated, uneasy or whatever other emotions besides something positive.

In no particular order.

1. Am I being stalked?

Being a kid and playing Resident Evil is in and of itself a nightmare, but being a kid a running for your life from Nemesis in Resident Evil 3 is a whole other feeling. The fact that you're being stalked, nervously gripping your controller where not even the Jaws of Life can pry it from your kung fu grip, and knowing that there is nothing you can do to stop it just makes you too scared to put the game on! Nemesis is a perfect for such a relentless monster. All you want to do it make it stop...but you also find something strangely exciting in it...you freak!

Things stalking your life in games is nothing new. In Super Mario Bros 2 that creeper Phanto's will stalk your life till the end of time. You think grabbing that key is a great idea but little do you know that you're life will be in immediate danger. Another menacing wack job is that damn Sun from Super Mario Bros 3. Not only will he too stalk your life, but he does it with the most angriest look.

I also NEED to add Jason from the Friday the 13th game. He may actually be worse than Nemesis. Something about 8 bit graphics intensify these feelings. The music is scary, the annoying continuous beeping is scary, and cautiously going through houses anticipating the hockey mask wearing weirdo is going to pop out and slaughter you.

2.This
http://www.destructoid.com/...

This
http://www.zeldadungeon.net...

And this
http://i46.tinypic.com/xt94...

3. The Sorrow.

In Metal Gear Solid 3: Snake Eater, when Snake is left unconscious, he is greeted by character, The Sorrow....who is dead. Snake has to walk across a narrow river in waist high water (damn water!). All the soldiers you killed along your way will be happily to greet you as well. The way The Sorrow glided across the water with rag doll animations, and the haunting music left me extremely uneasy. Damn those screams.

4. The End

No not The End but an ending. Dead Space's ending needs to be judo chopped for giving me a heart attack. Everything seemed to be going in a sad, but peaceful end. Little did we know Isaac's girlfriend is creepily waiting in the shadow for the camera to pan and scaring the pants right off you.

5. Plague Babies

Demon's Souls final stage of the Valley of Defilement featured a lovely pool of dead babies that would swarm, and kill you. Charming.

7. Aquaphobia

I'm not going to beat around the bush. Water Levels suck! Since water levels were ever possible it has been giving gamers nightmares. Whenever I now see that blue liquid, it's almost an automatic that I will hate it. For me levels like, Konami's NES Teenage Mutant Ninja Turtles underwater stage was pure frustration. Racing against the clock to defuse bombs, and dodging electrical pink seaweed made me rage like the Hulk.

Another level was the Sega's Earthworm Jim. Although this level was not entirely submerged in the H20 goodness, there were a couple of portions that made you thankful it wasn't. You were placed in this powered glass sphere that is used for transportation. You have a timer ticking down your death, and must carefully maneuver your way around rock. Each hit will leave a crack,a skip in your heartbeat and then your ultimate demise. Try not to panic otherwise you'll bounce off the walls like a kid high on sugar.

How can I not mention the Water Temple in Ocarina of Time. There is no timer in this level, but it still is one of the most challenging levels. Which way do I go? Where is that damn last key!? Where are the water adjusters!??? Did Nintendo think it was funny going in and out of the menu to equip a stupid pair of boots! Why!! Thankfully the 3DS remake gave you the ability to change your boots on the fly thus making this temple of doom much more bearable. But I always forget where that last damn key is....

Honorable Mention: Sonic the Hedgehog and the drowning music.

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What are your gaming nightmares?

60FramesPerSecond3601d ago

Playing Spyro 3 in my dreams. never ending. get the gem! get the gem! GET THE GEM!

220°

Former Deviation Games Devs Have Formed A New Studio At PlayStation To Work On A New IP

Former Deviation Games developers have formed a new studio at Sony Interactive Entertainment in order to work on a brand new PlayStation IP.

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twistedvoxel.com
Tacoboto14h ago

Well that's an awesome and very surprising turnaround. Cheers to the new studio and what they'll build!

RaidenBlack11h ago

Likely to continue their FPS project

isarai10h ago

That's..... confusing, so shut down but just reformed and same employer 🤔 sounds like pretty much what happened to Japan Studio basically just being rebranded as Asobi

ocelot079h ago

It is odd one I don't know how business deals work or the law of that kind of stuff. But is it possible Sony reached out and said hey we want you apart of Sony but don't want to purchase you for what ever reason. How about use disband and we will open a studio and hire you guys type of thing. Is that even possible?

isarai9h ago

Maybe it's to void/bypass some contract? I have no clue

VersusDMC5h ago(Edited 5h ago)

I guess the deviation team fell apart and didn't deliver good progress on what they pitched (they overhyped themselves when the team was announced)so Sony shut them down. They regrouped with a new team and a new pitch so Sony is giving them another shot.

And this time they are keeping it quiet to keep pressure down on the team. So people aren't asking everyday what deviation(or whatever the new team is called) is doing.

Edit: Also Sony never owned them. They just ended their partnership with them. Deviation decided to close on their own.

outsider16244h ago

Good point. You know, i was thinking of Days Gone too. They pitch an idea to Sony for Days Gone 2 but Sony didnt like it do they scrapped the whole thing. Maybe if a good pitch came by...they'd reconsider it.

isarai3h ago

That makes a bit more sense

lodossrage3h ago

To be fair, Sony didn't shut them down. Devation was independent. Sony pulled funding on the project they were working on. As a result, they couldn't run so Devation decided to close on their own.

roboteye4h ago

If this was MS they'd be gone.

Goodguy014h ago

Maybe make a smaller game this time?

Elda4h ago

Good for them that they were able to work it out. Hopefully they're developing something interesting.

Rainbowcookie3h ago

I think Sony is thinking long term as a replacement for Call of Duty M$ edition.

Show all comments (15)
200°

Nintendo of America never planned on bringing Xenoblade to North America despite announcing it at E3

These days Xenoblade is one of Nintendo’s bigger franchises – at least when it comes to RPGs – but that wasn’t always the case. The first entry came out in English more than a year after its Japanese launch, and that was for European fans only.

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nintendoeverything.com
shinoff218318h ago

Would've been yet another whack move on Nintendo. I'm glad they did. It's one of the few games I got the switch for.

XiNatsuDragnel17h ago

Well nintendo if you didn't do that big l

Knightofelemia10h ago

I guess Nintendo forgets how boosting sales numbers work. Why lock a game to a certain region or certain regions? You want sales number then flood the market and release the game in every region.

Lionsguard8h ago

I just don't understand why companies enjoy locking software behind such specific things. Imagine if Minecraft was only available for Xbox 360 and only North America and never again on anything else..

70°
7.5

Review - Heading Out (PC) | WayTooManyGames

WTMG's Kyle Nicol: "Heading Out combines genres and styles which might sound incompatible at first glance, but did so in a very interesting manner, resulting in a truly unique roguelike experience. I, for one, really liked the presentation as well, with its slick visuals and soundtrack. It’s not entirely perfect, as the driving could have been more polished, and the pop-in glitches really took me out of the experience at times. That being said, it’s a game unlike any other out there, which wlll definitely keep you engaged through a good few runs."

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waytoomany.games