Why are you reading this? Go away.

mattkelly1991

Contributor
CRank: 6Score: 65850

Trophy sound is on the developer.

I was playing SSHD and I when I was finished with the level I turned down the sound effects and music volume to 0. When the messege came up it had no sound. I then turned back on the sound effects(not the music) and continued playing. When I finished the level I just kept the sound effects on max volume. I was then rewarded with a trophy and a little sound effect. Could this mean that the developer is the one who has to put the sound in? If thats true, then that would mean 2 things.

1. You have to have game volume up to hear the sound of the trophy.
2. The developer can pick the sound they want to use for getting a trophy.
     If that is true that is a very very cool thing. Think of getting one in final fantasy and being rewarded with the dadadada daa daa da dada sound. That would be cool.

Could use guys test this out on your PS3s, maybe its just a bug in my console. Please go try getting one with game sound at 0, then one with game sound at max.

SUP3R5789d ago

I would have preferred custom notifications. Where I could personally change the sound effect, using the theme builder program, to whatever I want.

mattkelly19915789d ago

I can see how that would take alot of the fun away out of the whole experience. How bout the sound has to do with your xmb theme, that would be neat.

player9115789d ago

In Game on the 360, the developer can do anything when you get an achievement. The game responds to the achievement and then a little pop-up saying how many gamer points that achievement was worth.

Just like in Lost Odyssey (a final-fantasy-like RPG), achievements are gained by finding rare items, getting multiple "100%" hits, or completing side-quests. There are even several for "finding all spells" and "collecting all items" which would be extremely hard.

In game finding achievements like rare items sometimes trigger random scenes and such. And the 360 notification is controlled by whatever theme your using.

Old Snake5789d ago

Um I'm not sure what you're talking about. He is saying devs can change the sound to whatever they want, on the 360 it is always going to be the same blop blop or however you'd spell that.

mattkelly19915789d ago

no,no,no... I'm talking about the sound effect it makes when you get a trophy. I'm not talking about how you get a trophy. I know how you get one.
I'm talking about the developer either:

a. Has control over the sound and you have to have game sound effect volume on to hear it.
-OR-
b. Doesn't have control over the sound and you have to have to the games sound effect volume on to hear it.

mattkelly19915788d ago

Thank you JoelR bubbles for you. Bubbles for everyone whos name starts with Sexybeast or JoelR.

+ Show (1) more replyLast reply 5788d ago
90°

All Hopes I Had For A Prey Sequel Have Been Crushed — Well Done, Microsoft

The magnificent Prey was once again abandoned as Microsoft disregarded Arkane Austin's achievements and crucified it just for Redfall.

RaidenBlack16h ago

well, not entirely ... the main Arkane studio i.e Arkane Lyon's still there ...
Its only that, the sequel will take more time now ... after Blade & Dishonored 3

-Foxtrot15h ago(Edited 15h ago)

Not even this Prey

Still longing for a sequel to the original Prey with Tommy

The studio didn't even want to call this Prey, it was just Bethesda being dicks to them for some reason.

RaidenBlack10h ago

MS closed Roundhouse Studios (ex-Human Head Studios) as well

isarai7h ago

Came here to say this, my hooes for a Prey sequel died when this "Prey" came out

LostPotato15h ago(Edited 15h ago)

Keep dreaming then as Prey and Dishonored 2 did not sell well enough to get sequels.

Hence we got Deathloop and Redfall instead.

RaidenBlack10h ago

lol, Deathloop came from Prey: Mooncrash idea

60°

One Year Later, Zelda: Tears of the Kingdom Has Timelessly Free Gameplay

The Legend of Zelda: Tears of the Kingdom has already cemented its legacy through its sprawling open world and commitment to player freedom.

Read Full Story >>
gamerant.com
CS72h ago(Edited 1h ago)

Yesterday I was playing and there was a puzzle with two gears, (one moving and one stationary) and I couldn’t figure out how to get the stationary gear moving .

I took my spear and stuck it against moving gear and it transferred the motion to the stationary gear and that solved the puzzle.

I was so shocked I went online to see what was the intended way to solve this and I didn’t see anyone solve it quite the way I did (from the few videos I watched).

I definitely believe that this “intuitive” gameplay is the future of game design.

ZeekQuattro1h ago

Indeed. The number of puzzles I solved thinking this will never work surprised me. One puzzle had me wanting to pull my hair out though. It was one of the jet rail puzzles. I looked up tips and one solution was as simple as creating a box and draping it over the rail and riding that across as you stood in the middle of it. I was done. 🤣

100°

Helldivers 2 Star Wars Mod Looks Pretty Insane

Star Wars is coming to Helldivers 2, unofficially that is, as a new mod revamps in-game models and sends players to a galaxy far, far, away.

thejigisup51m ago

To you. What makes them interesting?