I was playing SSHD and I when I was finished with the level I turned down the sound effects and music volume to 0. When the messege came up it had no sound. I then turned back on the sound effects(not the music) and continued playing. When I finished the level I just kept the sound effects on max volume. I was then rewarded with a trophy and a little sound effect. Could this mean that the developer is the one who has to put the sound in? If thats true, then that would mean 2 things.
1. You have to have game volume up to hear the sound of the trophy.
2. The developer can pick the sound they want to use for getting a trophy.
If that is true that is a very very cool thing. Think of getting one in final fantasy and being rewarded with the dadadada daa daa da dada sound. That would be cool.
Could use guys test this out on your PS3s, maybe its just a bug in my console. Please go try getting one with game sound at 0, then one with game sound at max.
The magnificent Prey was once again abandoned as Microsoft disregarded Arkane Austin's achievements and crucified it just for Redfall.
well, not entirely ... the main Arkane studio i.e Arkane Lyon's still there ...
Its only that, the sequel will take more time now ... after Blade & Dishonored 3
Not even this Prey
Still longing for a sequel to the original Prey with Tommy
The studio didn't even want to call this Prey, it was just Bethesda being dicks to them for some reason.
Keep dreaming then as Prey and Dishonored 2 did not sell well enough to get sequels.
Hence we got Deathloop and Redfall instead.
The Legend of Zelda: Tears of the Kingdom has already cemented its legacy through its sprawling open world and commitment to player freedom.
Yesterday I was playing and there was a puzzle with two gears, (one moving and one stationary) and I couldn’t figure out how to get the stationary gear moving .
I took my spear and stuck it against moving gear and it transferred the motion to the stationary gear and that solved the puzzle.
I was so shocked I went online to see what was the intended way to solve this and I didn’t see anyone solve it quite the way I did (from the few videos I watched).
I definitely believe that this “intuitive” gameplay is the future of game design.
Star Wars is coming to Helldivers 2, unofficially that is, as a new mod revamps in-game models and sends players to a galaxy far, far, away.
I would have preferred custom notifications. Where I could personally change the sound effect, using the theme builder program, to whatever I want.
In Game on the 360, the developer can do anything when you get an achievement. The game responds to the achievement and then a little pop-up saying how many gamer points that achievement was worth.
Just like in Lost Odyssey (a final-fantasy-like RPG), achievements are gained by finding rare items, getting multiple "100%" hits, or completing side-quests. There are even several for "finding all spells" and "collecting all items" which would be extremely hard.
In game finding achievements like rare items sometimes trigger random scenes and such. And the 360 notification is controlled by whatever theme your using.