jfx316

Contributor
CRank: 5Score: 18470

Could MAG have the last laugh?

What was the the biggest joke in Sony's E3 press conference last year? MAG. An FPS with 256 players and a terrible name. Game journalists scoffed at it as "another Sony fail." I'll admit that I thought that Zipper would have changed the name by now to SOCOM something. But at this point, if the game turns out the be a success, they can rub it in everyone's face. But I'm getting off track......Jump ahead to this year's Sony press con and MAG isn't looking like a joke. It's looking and sounding really cool. It's like some of the best parts of COD4 and (of all games) Warhawk, competitive/Co-Op gameplay with a huge amount of players.

Now, I'll admit that the player count does worry me. While in some cases, (like the smaller Headquarters maps on COD4) chaos can be really fun. But a whole game based around possibly hundreds of people shooting at each other could run very thin quickly. But, in an interview with IGN via Podcast Beyond, (interview starts at 28:00) lead designer Andy Bodwin talked about how the action would ramp up. Starting you out in a smaller group of 4 to 8 to let you get the feel of the tactical side of the game and working as a team, battles and objectives soon escalate to larger and larger scale until you end up in a 128 vs. 128, 300-style showdown. If pulled off correctly, the tension and feel of being in a full scale war should be as real as you could get on a console.The real test is going to be that feeling that at anytime, a group from the other team could show up and the fight would be on. Maybe your support will be able to help you and maybe you'll have to go it alone and hope for the best. It's a difficult feeling to convey in a game.

The most recent attempt would be the final battle in Killzone 2. (link contains spollers)In an interview with Gamespot @ E3, Andy and CJ from Zipper talk about the "Dangling the Carrot" gameplay that is going to play into your progression in the game and how the world will continue whether or not you are playing. Sounds like the near perfect COD4 Perk system will be used here as well. Also sounds very MMO inspired. DLC and expanded locations and scenarios are very interesting if done correctly.After watching the latest MAG Monday video via Gametrailers.com, I'm thinking that this is game is going to be a bigger deal than people might be giving it credit for. Granted that it's still early, but I trying to keep an open mind about things. It's a flaw. Check the all the MAG Monday vids below.

60°

Dragon Ball: Sparking Zero's Release Date Has Now Leaked Online

The leak has emerged from the official site's datamined info, suggesting an expected release date of October 1, 2024.

60°

2K Games’ big Summer Game Fest announcement needs to be Mafia 4

2K Games will take the stage at Summer Game Fest, and it is about time we got some good news about the state of Mafia 4's development.

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theloadout.com
purple10114h ago

Didn’t a leak about a max Payne remake surface a while ago?

banger8813h ago

I hope it's Mafia 4. And I really hope it's set during the 70s or 80s, and not a prequel of the first game as was rumoured.

200°

PS6 Graphics – Can it Approach Photorealism?

If the PS5 Pro leaks are accurate, the eventual PS6 is slated to be one powerful console. But if modern GPUs still lag behind true photorealism, can the PS6 get there?

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gamingbolt.com
Hugodastrevas5h ago

I hate to be "that guy", but we have go ask ourselves do the industry need photorealistic graphics at this point or actually good games, good content, less anti-consumer practices?
This graphical obsession has brought nothing but years upon years of waiting for a game to launch with huge detailed empty worlds, bad stories and predictable gameplay and (micro)transactions everywhere. Sorry for the rant.

MrGameAndWatch4h ago

Same. I really don't want to be in an interactive film and, to me photorealism is not needed for immersion.

OtterX3h ago(Edited 3h ago)

If anything, the massive layoffs in the industry right now are showing that investors are pulling out and not wanting to invest as much as they are right now into AAAs. Much less push for even higher detail, unless many parts of it are automated by AI for a cheaper price. Not saying I support people's jobs being replaced by AI, just stating a reality of what the money people want.

DarXyde3h ago(Edited 3h ago)

Photorealism should be reserved for games like Gran Turismo. It costs far too much to incorporate that level of detail.

Even then, if it comes at the cost of physics calculations or frame rate given the shared resources of consoles, I'd scale it back in favor of a smoother experience.

Nintendo was quite smart to never pigeonhole themselves into that. Great foresight on their part, I'd say.

8bitAssassin1h ago

But they've gotten very lazy on their games. I still like their approach don't just make game play your biggest innovation.

DarXyde40m ago(Edited 40m ago)

8bitAssassin,

I assume you're talking about Nintendo.

I think it works for them. I'm honestly glad that it's nothing like PlayStation or Xbox. It's a great reason to own one.

anast1h ago

I think we need both. Why lower the standard? A photorealistic Bloodborne or Elden Ring game would be insane.

+ Show (1) more replyLast reply 40m ago
Zenzuu4h ago

Personally for me, graphics have already gotten to the point where I don't really feel the need to see having it to make anymore realistic or better.

At this point, I rather game developers focus on quality/engaging stories, gameplay, & contents. Also not every every single game needs to opened world just for the sake of it.

anast1h ago

I'd rather they focus on both. It's a trillion dollar industry. They should be able to do both.

neutralgamer199257m ago

Zenzuu

Believe it or not when it comes to consoles and games graphics are still the biggest factor. Why do you think we still see CHI trailers or in engine footage. The first impression is very important. Not for us core gamers but for millions of casuals who are quite easily impressed with wow factor graphics

andy854h ago

Honestly with UC4 I thought we were close but things don't really seem to have improved much in 8 years. Hellblade 2 seems to have raised the bar a bit though

MrBaskerville3h ago

I don't think publishers have the money to make that happen. They can barely sustain the current level of fidelity.

bRuud833h ago

Simply, no! Graphics wise there is barely any difference between the PS4 and PS5 just a little more particle effects and very minimal use of ray tracing. I expect even less diffence between PS5 and PS6. Just better implementation of Ray Tracing.

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