gyggyg

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70°

Everyone's Missing The Point with Upgraded Consoles

Consoles are not cell phones, and they are not computers; people seem to miss a distinguishing quality they possess.

Passionately contested battles of words have featured on numerous news stories and comment sections since the rumors of upgraded consoles came to light. PS4 Neo, Xbox Scorpio, or whatever they end up as, both come at a controversial time. A time deemed too soon by some. A time deemed acceptable by others. Often the arguments made on both sides are valid and understandable. I don't want to get into them.

However, the argument I find more troublesome, the argument which misses the point: "Other industries experience similarly fast cycles" or "Cell phones/Computers are upgraded every year," and that because people don't complain about those industries, there should be no reason why consoles can't operate similarly. And it sounds compelling, we may be inclined that consoles could just be treated like cell phones, which receive frequent revisions and upgrades. While consoles share qualities with cell phones and computer products, there is a key distinction which I feel is often ignored.

Consoles are different because their performance improves over time. Now they may not reach their full potential.

In no other industry which they have been compared to (phones and computers), does the performance of a product increase over its lifespan. Now you may ask how, or what exactly I'm referring to; I refer to the optimization process with console software. The optimization process which results in games like Killzone 2 (early PS3 game, which had great console graphics for it's time) looking hideous compared to The Last of Us (late production PS3 game, which graphically competes with some early ps4 games). Perhaps you will want to point out that PC games can be similarly optimized; and this is true, but not true of how the industry truly works. Nvidia and AMD release optimization patches, and developers can update and refine the game; but because of the ever-changing components, there is no need to constantly optimize for a specific set of components. In other words, while Naughty Dog can use their experience from Uncharted 1-3 to produce the graphical prowess of The Last of Us (all for the ps3's parts), PC developers don't need to specialize on a set few components to squeeze out their power. As for mobile phones, apps can receive updates to optimize, but developers need not squeeze power from one device since there will likely be a more powerful one releasing soon.

It's exactly this squeezing-out of power, and mastering the components which I am concerned with for these new consoles. Developers simply won't be challenged the same way, for within a few years (sometimes the development length of 1 game itself), they can have more power to play with. People commonly say things like "Devs will produce for both consoles, so you won't lose anything with the lower spec!" "If you're happy with the performance, than there's no reason to be upset; the newer consoles will just add some more power to those who care". The fact is, the final quality of games from launch to end-cycle will likely show less improvement than before. In other words, yes, the lower spec can still play the same games as it would have without the Neo/Scorpio. But in a sense, that lack of improved optimization is a legitimate loss incurred with the lower spec consoles. A missing distinction when comparing consoles to other products.

I'm not doubting the improvement of PS4/X1 games alongside the upgraded consoles. In other words, even if the new consoles arrived tomorrow, I have no doubt that end-cycle-original-spec PS4 games will continue to look much better than 2014-original-spec PS4 games. The question is by how much, and If they will capture the full potential of the console. Either way, new consoles will limit the potential performance of the current ones.

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As a final analogy, to close things off; think of a race car driver who competes in a 400 horsepower car. The idea is that, given his 400 horsepower, he will constantly be refining and improving his times around the lap. In his first event, on circuit X, he completes a 5 minute lap time. At the end of the season, he returns to circuit X, and he sets his new record of 4m 30s.

Next season however, his employers give him a new 500 horsepower car; the same car (system) but new weight to deal with, different dynamics, different speeds. His lap time on circuit X at the beginning of the season comes out to 4m 25s, a mere 5 seconds faster than before.

The idea is that there is potential to be drawn out of machines. So much so that a 400 horsepower car can compete with a 500 horsepower car if driven masterfully, if practiced, and if motivated. Ultimately, there is no doubt that the newer machine performs better; the concern is how much faster the older car could have gone if given another season (cycle).

We may never see the in-generation leap in graphics we saw with the PS3/X360 era with more frequent cycles.

ninsigma2918d ago

Author makes some good points but my counter would depend on how the new models are designed. If the new models literally the same just with better parts, meaning the thoughput and necessary game design is the same then there is 0 reason why games can't be optimised the same as always. If developing for neo is the same as developing for ps4 then optimising on ps4 can still happen and it gets cranked up if played on neo. From what Sony has said according to the rumours, I'd be more fearful that it's the new console that would lack optimisation and not be used to its potential more than the base ps4.

gyggyg2918d ago (Edited 2918d ago )

I've always assumed they would need to be designed with a common interface in order to work. My concern still remains: with the presence of the higher fidelity console, devs won't have any pressure to push the lower-spec console to its limits. Indeed, I share your concern about the new consoles optimization too. It goes both ways. With more frequent power upgrades, there is little reason to master the higher-spec consoles too, since they can anticipate more horsepower soon.

ninsigma2918d ago

honestly I think the best way to do it is to push the lower end model and just let the newer one crank up the settings as opposed to developing on the neo and porting down. That way, we won't have games performing poorly on the base model.

gyggyg2918d ago

I think that would be the best way too, to push the lower end and crank up the higher; but there is no guarantee that it will happen that way. Most devs care about profits, turn around times, efficiency. Now that there is "Choice" they can always point to the direction of the higher-end console if people complain about graphics with the lower end.

ninsigma2918d ago

Oh, of course. there's never a guarantee with these things and everything that's said is all speculation and hope. Until we see an announcement we're pretty much in the dark. Only thing we can do is to make sure to remind them that they can't leave the base model gamers behind.

Ashlen2918d ago (Edited 2918d ago )

@ninsigma

"honestly I think the best way to do it is to push the lower end model and just let the newer one crank up the settings as opposed to developing on the neo and porting down. That way, we won't have games performing poorly on the base model."

That's not the way it's going to go down. Especially beyond the first upgrade.

Microsoft and Sony are going to spend a lot of money in development on these things they're going to want to sell them and that means pushing the limits. I have two Iphones sitting in a drawer that can't even accept the latest software update much less run the newest games and programs.

gyggyg2918d ago

@Ashlen

Exactly. Where will be the pressure to milk the lower-spec machines; to get every last drop of power out of those? Especially when Sony and Microsoft will rather prioritize selling greater units of the newer consoles.

s45gr322915d ago (Edited 2915d ago )

Why not just go with the ☁ in conjunction with digital distribution. No more outdated hardware, lower videogame development costs. Look what digital distribution brought to PC gaming both good and bad:

Bad:

DLC
Microtransanctions 😱

Good:

Able to refund games
Crowdfunding
Lower videogame prices
Coupons/discount codes 😁
Competitive Market

Game developers, able to open their own website and sell their games, receiving full profit, at normal prices.

Fig= gamers investing in videogame proyects with the guarantee of making 💰. Basically for every game copy sold part of the profits goes to the gamer that financially invested in the game.

Coming Soon:

Family Share Plan

Angeljuice2914d ago

They won't stop developing for their lower spec machine because they have sold 40m PS4's alone. Until the Neo outsells the original, the vanilla version will be the priority. Same with X1.

PS4 has taken 2 1/2 years to get to this point, if Neo were to sell as well, it would take at least 2 1/2 years before it outsold PS4.

Not really worried.

Zeref2912d ago

I don't think we'll see yearly releases like everyone is saying. It's probably going to be every 3 years at least.

+ Show (5) more repliesLast reply 2912d ago
Ashlen2918d ago

This is a stupid development. All it's going to mean is that the two companies are going to constantly be trying to outdo each other leaving console owners feeling like they need to upgrade before many people will have even bought enough games to have gotten the value out of the previous console. And anyone thinking that in this kind of war the older generations won't get left behind as Sony and Microsoft encourage the developers to push the limits so people will want to buy the upgrades are delusional.

Enter the era of the 1-2 year console cycle for $400+.

s45gr322915d ago

Because they do not want to let go of an outdated business model and piece of plastic.

Lennoxb632918d ago

I think people are ignoring the point that you don't have to buy it.

2pacalypsenow2918d ago

Same could be said about DLC yet it still screws a few gamers

gyggyg2918d ago

You've missed the point then, Lennox. We don't have to buy it, yes, but it DOES, nonetheless, have an effect on what we have bought. Real, measurable effects. It's not the psychological disappointment I've written this blog about - it's the physical performance potential.

Lennoxb632918d ago

The release of the iPhone 6 does not effect those with a 5. The same apps, games, etc are still available on the previous versions while of course performing better on the newest version. The same goes for the consoles.

The ONLY way this will effect those with the previous version is if the newer versions start getting games that the older one's don't get. But as far as we know, that's not happening.

gyggyg2918d ago (Edited 2918d ago )

@Lennox

Then you've missed the point again. I explained in the blog piece how the mobile-phone analogy doesn't properly capture consoles. Consoles are different.

But, even if they weren't different, I could still apply the console arguments I made above with phones: The release of the iphone 6 DOES effect those with the iphone 5. Why? Because the final potential performance of the iphone 5 is compromised with the arrival of an iphone 6. If we just had an Iphone 5 (imagine the iphone 6 hasn't released yet), since it released- until today; would you not think the games today would look much better than the games at launch? If you grant that (that with time developers could milk out a lot more performance out of the iphone 5), then you can admit that there is some impact on the iphone 5 when the iphone 6 releases so soon after.

Don't you ever wonder if our phones wouldn't get so slow only after 1-2 years, if there weren't 2 new generations of phones in that time? That perhaps developers would instead push and optimize on the same device to keep things fast and light; Rather than move on to new hardware?

Lennoxb632918d ago

Having to optimize and stretch the little bandwidth these consoles do have is hard for devs. Minus the REALLY talented ones. With enough breathing room to achieve what you want to, and be able to run it at high performance levels will make it a lot easier and slightly faster for devs.

s45gr322915d ago

Is just a rumour and I agree with the author and his blog.

WelkinCole2915d ago

It is exactly my biggest concern as well from the start. It is not money. I buy a new unlock flagship andorid every 18 months. I buy a top range MSi gaming laptop for work and play every 3 years. I bought my PS3 at launch with my Sony 42 Bravia back then. Still to this day the best purchase ever!!.

My concern is the same as yours. It will change console gaming as we know it. Console model has always been about static specs that devs gets more out of as time progress and they learn more. In effect we get upgrades via software.

With this model it will changes the console model to become like PC with the focus is on hardware upgrade instead of software optimisation.

There was a time when I buy a game and a get the full game. Now we get parts of games. There was a time when we get a game, pop in and away we go. Now it is almost certain you will need day one patches and more later.

The simplicity of console gaming is slowly eroding and this is just another step in the wrong direction I feel.

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50°

PSVR 2 Trophies: MADiSON VR

Bloodious Games' psychological horror MADiSON VR is out now for PSVR 2, with 31 terrifying trophies to collect.

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60°
4.0

Stride: Fates VR Review - CGMagazine

Stride Fates is one of the most nauseating games I have played in VR. It would be worth it if the gameplay, story, and world weren’t so bland at best.

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ApocalypseShadow1h ago(Edited 1h ago)

It's subjective but I found I agree with most of it. I bought it weeks ago and haven't went back after the second level. Just wasn't "feeling it." And I love action games. There are games that just wow you right off the bat. I wish it was like that with parkour being fun when done right.

I just wish someone would copy the freedom of movement of games like Sairento. Flip in any direction, wall run, wall hang, guns, swords, throwing weapons, slow mo, etc. It didn't have a great story but the gameplay more than made up for it.

Give me that movement with a great story and voice acting, and I'd probably never play anything else. Lol. Stride is passable with a deep discount. Other than that, there's just much better out there that the developer could have learned from.

Elda18m ago(Edited 17m ago)

I know you love VR & I'm not trying to be shady but it seems lately like VR is just not taking off especially with PSVR2. I have not seen any current adverts for any first party or 3rd party videogames for the PSVR2. Is Sony including any big developers making any AAA games for PSVR2?

130°

Senua's Saga: Hellblade 2 Xbox Series X|S vs PC Graphics Comparison

Senua's Saga: Hellblade 2 is now available on Xbox Series X|S and PC. Read ahead to learn how both versions compare in terms of visuals.

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twistedvoxel.com
purple1017h ago

my other article got canned, but if you skip to 11.39 on this video, it contains the same information, can't hold 30fps on either console, not all the time, but some of it,. and this is even with smaller number of pixels being rendered due to the massive black bars top and bottom for 'cinematic effect'

if they really wanted cinematic effect they would run the whole thing at 23.97fps, as thats what films run in hehehe

InUrFoxHole42m ago

Whats crazy is I haven't even noticed. This just goes to show you the technical genius that goes into these games. There are few devs that are just top notch. ND, Sony Santa Monica, turn 10, The coalition... we get so wrapped up in counting pixels and frames that we forget to just stfu and enjoy these games

Sonic18816h ago(Edited 6h ago)

I know the Xbox and PC has the option to play this game in Dolby Vision if you have a compatible TV or monitor that has dolby vision build in it. That should make it look even more incredible

Petebloodyonion5h ago

The PC version asks for an RTX3080 to play the game at 1080P 60 frames sec.
that explains why they cut on consoles as the current PS5/Seriex is more like a Rtx 2070

Also, the basic rig in this video uses an RTX4060 TI

andy855h ago(Edited 5h ago)

That requirement for 1080/60 surprises me tbh watching this video. A 3080 is comfortably more powerful than a 4060ti and this video shows 70+ with a 4060ti at 1440. At 1080 a 3080 would be 100+. My card is very close to a 4060ti so I'll give it a test myself at 1080 when I've finished the first game.

andy855h ago(Edited 5h ago)

Doesn't seem like it takes anywhere near as much as they suggested to hit 60 fps at 1080 on PC given the 1440 performance. I'll give it a test tomorrow at 1080 see what frames i get. Find it odd the series X can't do it looking at this video unless it's heavily CPU based

PhillyDonJawn3h ago

Sexy game all around.
Series S: hot fries right out the grease
Series X: hot fries salted
PC: hot salted fries extra crispy.

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