Drakol

Contributor
CRank: 7Score: 14620

What is an RPG?

Tis nothing more than a miserable pile of big swords and young heroes! Now don’t hate, but appreciate. The fact that YOU can make a difference in the making of an RPG. To those who have no idea what RPG stands for, it is Role Playing Game. Which is similar to D&D, MUDs and other fantasy/sci-fi based games. But we’re not here to talk about D&D, nor MUDs. No my fans, we’re here to talk about the ongoing crap we have all seen in a RPG since the days of yore.

You all should remember or know of Final Fantasy 7, right? Don’t get me wrong, it was and still is a great game. However, its' creation started a series of repetitious RPGs spawning from the whole idea of having a hero with a huge sword that would snap his wrist like a twig, and a young female mage that is some how more powerful than a old wizard who knows of the cosmos like the back of his hand. It usually starts of with the young hero being around the age of 12-25, not any older because the fact of having an older man saving the world is just STRANGE.

Also, he has to be lazy, cocky, spikey hair that defies gravity, lives with a mom or with other siblings, is unaware that he is related to a villain by any means (i.e. be it a brother, sister, mother, father, etc), and the list goes on and on. His side kick would most likely be a young mage, as mentioned before, with crap powers but soon can cast the most powerful spell by slaughtering a thousand innocent orcs by gaining the experience in order to know of the spell itself. The antagonist would be an evil warlock, or a mighty king that wants to revive a demon God by means of blood or soul sacrifice. Could be related, as mentioned before, to the hero or wouldn’t be.

All of you should understand of what I’m getting at here, right? These companies make a RPG saying that the story line is heart breaking, the characters gave been given more “life” to them, and the environment is “breath taking”. After playing so many titles that have exhausted that same steam over and over, it came to a point where they’re just lying out of their ass. Take Dragon Quest 8 for example, it had potential to become a great part of the series of all other Dragon Quests, but failed to do so. Why? Lack of a story line that all the other Dragon Quests had, but that’s just this one critics opinion, so don’t take it too personally. It was as if I was playing RPG Maker with cel-shading and had the title, “Dragon Quest 8? on it.

It had what most RPGs could have needed, which was the simplicity of buying a weapon or armor that could last you for a couple of hours before you needed to upgrade to a new one later on. But I digress, I’m going off topic now and should get back on track.

It just irks me to no end of how many games have a static YOUNG hero in almost every RPG. Let it go, have some 40 or 50 year old man or woman save the world, because it shows that that older hero has had the experience of pain and suffering before thus knowing of what to do in trials before them in order to defeat the evil villain. What is wrong with having a mother or father saving the life of his family and friends from a cursed being that has raped the world of its beauty? If I were a villain bent on destruction, chaos and creating an army of missile armed gerbils, things would go so smoothly. First, I’d find out who this young hero was, find’m fast and kill him on sight. Forget sending any of my generals, because we all know that in any RPG that the henchmen get their butts whooped by the hero and the boss gets cocky. After the hero is dead, then I’d seal or use the ultimate weapon that was suppose to kill me and use it on the kingdoms that oppose my rule.

Ever heard of Rhapsody? Well, they’re a Italian band, now called Rhapsody of Fire, which has a sick ass story line to their songs. Check out the story and know of what an RPG should be about.

Anyways, an RPG should not be about the hero winning all the time, but the morals and stories that have been created by his actions. By doing so, people that have been inspired by them will/should rise up and take actions against the evil that still threatens the world, i.e. V for Vendetta style. And why hasn’t there been a V for Vendetta game? I’ll get to that in another article later. As for the creative process to make a “AAA” title RPG, you need to know of what the fans want and could possibly want more of by unexpected means. As an aspiring game designer myself, I believe that to be immersed in a fantasy world, you first need to know how things work.

For example, why did a great wizard turn evil? Because of vengeance? Envy? More power? Who knows, but the point is that some people’s goals change due to dramatic results based off of a situation they could not control. So, let’s say this old wizard turns evil because of his envy of the young mage that has the potential to become greater than him. Not only that, but the wizard is forced to guide the mage into becoming the next adviser to the king, which would take over the wizard’s current position. Now how would that feel to you? Some smug little brat that can flaunt his/her powers whenever they choose to has been left in your care to guide and teach them the ways of using magic, but keeps making you look like a fool in front of people by doing better than you ever could.

Taking all the abuse the wizard ever could take from the brat, he left the kingdom in pursuit of a legendary book that holds the power of the cosmos itself and vowed to return in later years to kill off the brat mage that twisted his pride and honor. I’d say more on the story, but I’ll leave that for anyone who would be interested to find out more.

As for the rest of the foundations of the fantasy world, there are the beasts and other creatures that live and thrive upon the land. Are there different religions? How so? What makes one race hate another? A good example is World of WarCraft, Final Fantasy 6, 11 and 12, but you know what I’m saying already. Also, keep in mind that anime usually plays a big part in an RPG (mainly JRPG these days).

The art style, character creation, the plot, almost everything nowadays in an RPG has anime style to it. The buck stops here, folks. It’s time we get some Boris Vallejo artwork in these games. Wikipedia him and know of what good human anatomy is all about. Foreign based companies that wish to make a killer RPG should know more of what makes an RPG stand out, and for most fans on God’s green Earth would appreciate a change in art style. Square has its own unique style, and has had it for a long time now that has rarely ever changed. Why not use European artists for the games? There’s some really good artists out there that could inspire a new generation of RPGs, so get off that rock and swim around! I’m looking at you, Japan and Korea.

I think it’s about you guys over yonder should get off those chairs, pack a lunch and take a trip to the land of legends and driving on the wrong side of the road. I’m talking about Europe, baby. RPGs based off the folk legends and myths is a good way to start, and hopefully would go into a wonderful series. Depending on how and where you take it. Granted, there are European gaming companies, but very few actually make it big here in the US. I’m not just talking about England, Italy or France. There are companies in Finland that probably have great IPs and such, but lack the funding to create the dream.

As for going back to Japan and Korea, stop or even try not to have so much cute anime theme and laid back story line that makes it not special or worth while. If you want your company or game to stand out above the rest, follow your own path of creation. Go left field all the way, take the creepy path to grandma’s house, “think outside of the box”, there’s so many ways of saying it and they’re all the same. So just do the right thing and make your RPG something that you feel can make itself a legend amongst others. Learn from other companies, know of their mistakes and learn from it.

Tony P5573d ago

Nice post.

This is most JRPGs you describe and I'm not too sure they want change.

That's because, as much as the games ship abroad, Japan makes RPGs for home above all else. I don't see them as too concerned with appeasing Western tastes at least to the point of stripping out standard JRPG mainstays and clichés. And why should they? Their RPGs sell so much better within their borders than without.

None of that is to say I'm particularly happy with the status quo. I'm 24. I can't keep dispelling enough belief to accept some 12-year-old samurai as the saviour of all mankind.

Some of the best JRPGs I've played go way against the traditional grain thanks mainly to JP devs who take the opportunity to branch out beyond Eastern philosophies. Take Xenogears and Xenosaga. While both satisfy a number of clichés, they do so while simultaneous embracing non-standard beliefs (in JP culture) like Gnosis, Kabbalah, and Judeo-Christianity. For me right now, this is enough.

If JP devs continue to at least try exploring beyond the basic tenets of Eastern culture, I'm good with that. If I want drastic, I'll play a Western RPG.

PS360WII5572d ago

heh I know you just used FFVII because more than not people have played that game but those stereotypes were around long before VII came to being. I know Lost Odyssey & Mass Effect right off the top of my head don't have those wonderful stereotypes. ME is a wrpg so that's obvious but LO has an immortal around 1000 years old doing the world saving ;)

DQVIII I felt had a great tale and kept me entertained for it. However I do agree that we are seeing the same tale once to often. Unfortunately the only way this will end is if a new 'stereotype' comes in favor of the old.

SpoonyRedMage5567d ago

Nice post but I do disagree and whilst you mentioned FFVII a few of the cliches you were talking about aren't in there(but have been in other FFs).

DQ though, I don't think it can be too cliche, because the whole point in it is a traditional RPG, it's kept to it's roots and the fans love that. I think too many JRPGs are trying to be like WRPGs(look at FFXII) and it doesn't work because people expect different things and different influences.

I also don't see why they should hire European artists, it would be nice to get some new style and talent but it'd be giving part of it's identity away. DQ and Chrono Trigger are anime based, that's their whole art style and I don't see what's wrong with that.

Also PS360Wii I must disagree with you, LO and ME are too of the most cliched and stereotypical games out there. ME is just full of Space Opera cliches(granted not all RPG ones) and LO is pretty traditional and uses many overused story elements(although the 1000 year old immortal is a good idea but the only actual old person is Sed).

I do agree that we should see more games from European studios because there's only a dozen or so that are notable or have made any major breakthroughs.

I do agree about young heroes, Square actually tried to have an older hero in Vagrant story but nobody liked having an older hero and Basch was meant to be the main character in FFXII but because of Vagrant story they ended up making Vaan the main character(and how I hate him).

Drakol5566d ago

I do agree that DQ has deep RPG elements, but it was just the feel of it seemed off. I'm not too sure how to put it, but it didn't feel like all the other DQ's that I have played before.

As for Chrono Trigger, that is one of the best RPGs that I've ever played. I do appreciate the art work solely because of Akira Toriyama (big fan!). True that he did work on DQ 8, but it wasn't the art that put me off. Going back to CT, the themes, characters, and game play were outstanding for SNES game. Actually, more JRPGs should follow or take example of what CT did.

I thought LO had a good story, but the main character seemed static to me. When you go through the dreams and what he did in the past, you makes you wonder how he got so cold and silent in the setting that you were in.

A great example of a RPG that had all the necessary elements is Wizardry: Tales of the Forsaken Land (PS2). Great story, outstanding detail in character backgrounds, deep and calculating strategies in battles, and the music score was terrific. What a prime example of a classic RPG. If anyone should pick this up, please do so.

Anywho... I appreciate everyone's comments =D

SpoonyRedMage5566d ago

I did like LO's story but I felt I'd seen all before in Final Fantasy and I enjoyed it more in Final Fantasy. I also thought the cast for mostly uninteresting although there were some characters, mostly Jansen, who were fantasticly written.

I think part of the problem with DQ VIII may have been that it was a different approach, it brought a more Final Fantasy style set up and both are good, I do hope in the future you get to choose between the classic First Person battle view or the 3d battle view but it's unlikely. It may also be because DQVIII is the first not developed by Enix, instead mostly being developed by Level 5 who worked with the DQ team.

Hmm, I may look into that game.

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